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author | Teravus Ovares | 2008-01-14 18:29:04 +0000 |
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committer | Teravus Ovares | 2008-01-14 18:29:04 +0000 |
commit | a522d7844b44534136475c5f45dd8608ee37ef1f (patch) | |
tree | 325df5653e84d9d625fd10a6a0798cb83782995e /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | Print out the exception as well as APPLICATION EXCEPTION DETECTED when the se... (diff) | |
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* First pass at collidable linksets
* There will be bugs, you can count on that. To avoid them, set the linksets phantom
* After region restart, the linksets restore in a non collidable state.
* Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode.
* After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable.
* There's a few ParentGroup references that need to be refactored.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5fef47d..6d08f98 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -587,7 +587,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
587 | { | 587 | { |
588 | get { return _position; } | 588 | get { return _position; } |
589 | 589 | ||
590 | set { _position = value; } | 590 | set { _position = value; |
591 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", _position.ToString()); | ||
592 | } | ||
591 | } | 593 | } |
592 | 594 | ||
593 | public override PhysicsVector Size | 595 | public override PhysicsVector Size |