aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
diff options
context:
space:
mode:
authorRevolution2010-02-14 15:41:57 -0600
committerMelanie2010-02-14 22:18:46 +0000
commit9821c4f566e11c75c8d87721777480c5b2e2bd4e (patch)
tree04cf7edb4cfe07e1f50ce3ee0ca5d846e6a7a379 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parent* SQLite match code casing with regionsettings table field casing (what's wit... (diff)
downloadopensim-SC_OLD-9821c4f566e11c75c8d87721777480c5b2e2bd4e.zip
opensim-SC_OLD-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.gz
opensim-SC_OLD-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.bz2
opensim-SC_OLD-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.xz
Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 44b2727..03736d1 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2355,6 +2355,11 @@ Console.WriteLine(" JointCreateFixed");
2355 m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation); 2355 m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
2356 } 2356 }
2357 2357
2358 public override void VehicleFlags(int param, bool remove)
2359 {
2360 m_vehicle.ProcessVehicleFlags(param, remove);
2361 }
2362
2358 public override void SetVolumeDetect(int param) 2363 public override void SetVolumeDetect(int param)
2359 { 2364 {
2360 lock (_parent_scene.OdeLock) 2365 lock (_parent_scene.OdeLock)