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authorTeravus Ovares2009-03-30 14:10:24 +0000
committerTeravus Ovares2009-03-30 14:10:24 +0000
commit6522b4f5d4167f5f92683758f7959f70a3e73dd2 (patch)
tree63710a047b66c057889a093d384ee4f738bc6b02 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentAdd PickInfoReply packet. (diff)
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* Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
* This may help one of the symptoms or mantis 3363 , however it probably won't solve the occasional NonFinite Avatar Position detected.. issues that some people see. That is probably an entirely different issue(NaN).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index e42c711..9e65dd8 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1365,6 +1365,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1365 // Don't need to re-enable body.. it's done in SetMesh 1365 // Don't need to re-enable body.. it's done in SetMesh
1366 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); 1366 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
1367 // createmesh returns null when it's a shape that isn't a cube. 1367 // createmesh returns null when it's a shape that isn't a cube.
1368 m_log.Debug(m_localID);
1368 } 1369 }
1369 } 1370 }
1370 1371