diff options
author | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
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committer | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
commit | 00a1f0bab0d764017677672c19d4509c1af3e622 (patch) | |
tree | 7faeea9a37a86ae2395f3d87625ca255a1c0bf25 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | prime the wearables structure, which should fix the exception (diff) | |
download | opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.zip opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.tar.gz opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.tar.bz2 opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.tar.xz |
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 90 |
1 files changed, 53 insertions, 37 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index f1886e4..1f9a6b6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -65,6 +65,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
65 | 65 | ||
66 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); | 66 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); |
67 | private float m_PIDTau = 0f; | 67 | private float m_PIDTau = 0f; |
68 | private float PID_D = 35f; | ||
69 | private float PID_G = 25f; | ||
70 | private float m_tensor = 5f; | ||
71 | private int body_autodisable_frames = 20; | ||
72 | |||
73 | |||
74 | |||
68 | private bool m_usePID = false; | 75 | private bool m_usePID = false; |
69 | 76 | ||
70 | private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom | 77 | private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom |
@@ -94,7 +101,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
94 | 101 | ||
95 | public uint m_localID = 0; | 102 | public uint m_localID = 0; |
96 | 103 | ||
97 | public GCHandle gc; | 104 | //public GCHandle gc; |
98 | private CollisionLocker ode; | 105 | private CollisionLocker ode; |
99 | 106 | ||
100 | private bool m_taintforce = false; | 107 | private bool m_taintforce = false; |
@@ -147,11 +154,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | { | 154 | { |
148 | 155 | ||
149 | _target_velocity = new PhysicsVector(0, 0, 0); | 156 | _target_velocity = new PhysicsVector(0, 0, 0); |
150 | gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); | 157 | //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); |
151 | ode = dode; | 158 | ode = dode; |
152 | _velocity = new PhysicsVector(); | 159 | _velocity = new PhysicsVector(); |
153 | _position = pos; | 160 | _position = pos; |
154 | m_taintposition = pos; | 161 | m_taintposition = pos; |
162 | PID_D = parent_scene.bodyPIDD; | ||
163 | PID_G = parent_scene.bodyPIDG; | ||
164 | m_density = parent_scene.geomDefaultDensity; | ||
165 | m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | ||
166 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
155 | //if (_position.X > 257) | 167 | //if (_position.X > 257) |
156 | //{ | 168 | //{ |
157 | //_position.X = 257; | 169 | //_position.X = 257; |
@@ -306,7 +318,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
306 | 318 | ||
307 | 319 | ||
308 | d.BodySetAutoDisableFlag(Body, true); | 320 | d.BodySetAutoDisableFlag(Body, true); |
309 | d.BodySetAutoDisableSteps(Body, 20); | 321 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
310 | 322 | ||
311 | m_interpenetrationcount = 0; | 323 | m_interpenetrationcount = 0; |
312 | m_collisionscore = 0; | 324 | m_collisionscore = 0; |
@@ -677,6 +689,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
677 | 689 | ||
678 | Thread.Sleep(10); | 690 | Thread.Sleep(10); |
679 | 691 | ||
692 | |||
680 | //Kill Body so that mesh can re-make the geom | 693 | //Kill Body so that mesh can re-make the geom |
681 | if (IsPhysical && Body != (IntPtr) 0) | 694 | if (IsPhysical && Body != (IntPtr) 0) |
682 | { | 695 | { |
@@ -799,7 +812,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
799 | { | 812 | { |
800 | d.JointDestroy(Amotor); | 813 | d.JointDestroy(Amotor); |
801 | Amotor = (IntPtr)0; | 814 | Amotor = (IntPtr)0; |
802 | } | 815 | } |
803 | } | 816 | } |
804 | } | 817 | } |
805 | } | 818 | } |
@@ -951,7 +964,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
951 | if (_parent_scene.needsMeshing(_pbs)) | 964 | if (_parent_scene.needsMeshing(_pbs)) |
952 | { | 965 | { |
953 | // Don't need to re-enable body.. it's done in SetMesh | 966 | // Don't need to re-enable body.. it's done in SetMesh |
954 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size); | 967 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD); |
955 | // createmesh returns null when it's a shape that isn't a cube. | 968 | // createmesh returns null when it's a shape that isn't a cube. |
956 | } | 969 | } |
957 | } | 970 | } |
@@ -1138,7 +1151,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1138 | 1151 | ||
1139 | if (IsPhysical && Body != (IntPtr)0 && !m_isSelected) | 1152 | if (IsPhysical && Body != (IntPtr)0 && !m_isSelected) |
1140 | { | 1153 | { |
1141 | float PID_D = 2200.0f; | 1154 | |
1142 | //float PID_P = 900.0f; | 1155 | //float PID_P = 900.0f; |
1143 | 1156 | ||
1144 | 1157 | ||
@@ -1177,21 +1190,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1177 | 1190 | ||
1178 | // If the PID Controller isn't active then we set our force | 1191 | // If the PID Controller isn't active then we set our force |
1179 | // calculating base velocity to the current position | 1192 | // calculating base velocity to the current position |
1180 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 1193 | |
1181 | { | 1194 | |
1182 | PID_D = 3200.0f; | ||
1183 | //PID_P = 1400.0f; | ||
1184 | } | ||
1185 | else | ||
1186 | { | ||
1187 | PID_D = 2200.0f; | ||
1188 | //PID_P = 900.0f; | ||
1189 | } | ||
1190 | PID_D = 35f; | ||
1191 | |||
1192 | |||
1193 | //PID_P = 1.0f; | ||
1194 | float PID_G = 25; | ||
1195 | 1195 | ||
1196 | if ((m_PIDTau < 1)) | 1196 | if ((m_PIDTau < 1)) |
1197 | { | 1197 | { |
@@ -1333,13 +1333,27 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1333 | { | 1333 | { |
1334 | if (Body == (IntPtr)0) | 1334 | if (Body == (IntPtr)0) |
1335 | { | 1335 | { |
1336 | enableBody(); | 1336 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) |
1337 | { | ||
1338 | changeshape(2f); | ||
1339 | } | ||
1340 | else | ||
1341 | { | ||
1342 | enableBody(); | ||
1343 | } | ||
1337 | } | 1344 | } |
1338 | } | 1345 | } |
1339 | else | 1346 | else |
1340 | { | 1347 | { |
1341 | if (Body != (IntPtr)0) | 1348 | if (Body != (IntPtr)0) |
1342 | { | 1349 | { |
1350 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
1351 | { | ||
1352 | if (prim_geom != IntPtr.Zero) | ||
1353 | d.GeomDestroy(prim_geom); | ||
1354 | |||
1355 | changeadd(2f); | ||
1356 | } | ||
1343 | disableBody(); | 1357 | disableBody(); |
1344 | } | 1358 | } |
1345 | } | 1359 | } |
@@ -1386,8 +1400,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1386 | // Construction of new prim | 1400 | // Construction of new prim |
1387 | if (_parent_scene.needsMeshing(_pbs)) | 1401 | if (_parent_scene.needsMeshing(_pbs)) |
1388 | { | 1402 | { |
1403 | float meshlod = _parent_scene.meshSculptLOD; | ||
1404 | |||
1405 | if (IsPhysical) | ||
1406 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
1389 | // Don't need to re-enable body.. it's done in SetMesh | 1407 | // Don't need to re-enable body.. it's done in SetMesh |
1390 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size); | 1408 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod); |
1391 | // createmesh returns null when it's a shape that isn't a cube. | 1409 | // createmesh returns null when it's a shape that isn't a cube. |
1392 | if (mesh != null) | 1410 | if (mesh != null) |
1393 | { | 1411 | { |
@@ -1556,10 +1574,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1556 | if (_size.Y <= 0) _size.Y = 0.01f; | 1574 | if (_size.Y <= 0) _size.Y = 0.01f; |
1557 | if (_size.Z <= 0) _size.Z = 0.01f; | 1575 | if (_size.Z <= 0) _size.Z = 0.01f; |
1558 | // Construction of new prim | 1576 | // Construction of new prim |
1577 | |||
1559 | if (_parent_scene.needsMeshing(_pbs)) | 1578 | if (_parent_scene.needsMeshing(_pbs)) |
1560 | { | 1579 | { |
1561 | // Don't need to re-enable body.. it's done in SetMesh | 1580 | // Don't need to re-enable body.. it's done in SetMesh |
1562 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size); | 1581 | float meshlod = _parent_scene.meshSculptLOD; |
1582 | |||
1583 | if (IsPhysical) | ||
1584 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
1585 | |||
1586 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod); | ||
1563 | // createmesh returns null when it's a shape that isn't a cube. | 1587 | // createmesh returns null when it's a shape that isn't a cube. |
1564 | if (mesh != null) | 1588 | if (mesh != null) |
1565 | { | 1589 | { |
@@ -1910,12 +1934,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1910 | public override void CrossingFailure() | 1934 | public override void CrossingFailure() |
1911 | { | 1935 | { |
1912 | m_crossingfailures++; | 1936 | m_crossingfailures++; |
1913 | if (m_crossingfailures > 5) | 1937 | if (m_crossingfailures > _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
1914 | { | 1938 | { |
1915 | base.RaiseOutOfBounds(_position); | 1939 | base.RaiseOutOfBounds(_position); |
1916 | return; | 1940 | return; |
1917 | } | 1941 | } |
1918 | else if (m_crossingfailures == 5) | 1942 | else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
1919 | { | 1943 | { |
1920 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); | 1944 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); |
1921 | } | 1945 | } |
@@ -1982,7 +2006,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1982 | { | 2006 | { |
1983 | //base.RaiseOutOfBounds(l_position); | 2007 | //base.RaiseOutOfBounds(l_position); |
1984 | 2008 | ||
1985 | if (m_crossingfailures < 5) | 2009 | if (m_crossingfailures < _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
1986 | { | 2010 | { |
1987 | _position = l_position; | 2011 | _position = l_position; |
1988 | //_parent_scene.remActivePrim(this); | 2012 | //_parent_scene.remActivePrim(this); |
@@ -2107,7 +2131,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2107 | _orientation.y = ori.Y; | 2131 | _orientation.y = ori.Y; |
2108 | _orientation.z = ori.Z; | 2132 | _orientation.z = ori.Z; |
2109 | m_lastUpdateSent = false; | 2133 | m_lastUpdateSent = false; |
2110 | if (!m_throttleUpdates || throttleCounter > 15) | 2134 | if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate) |
2111 | { | 2135 | { |
2112 | if (_parent == null) | 2136 | if (_parent == null) |
2113 | base.RequestPhysicsterseUpdate(); | 2137 | base.RequestPhysicsterseUpdate(); |
@@ -2164,15 +2188,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2164 | Amotor = IntPtr.Zero; | 2188 | Amotor = IntPtr.Zero; |
2165 | } | 2189 | } |
2166 | 2190 | ||
2167 | float m_tensor = 0f; | 2191 | |
2168 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
2169 | { | ||
2170 | m_tensor = 2f; | ||
2171 | } | ||
2172 | else | ||
2173 | { | ||
2174 | m_tensor = 5f; | ||
2175 | } | ||
2176 | 2192 | ||
2177 | float axisnum = 3; | 2193 | float axisnum = 3; |
2178 | 2194 | ||