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author | Robert Adams | 2012-11-21 16:31:23 -0800 |
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committer | Robert Adams | 2012-11-21 16:43:53 -0800 |
commit | cbc7e7bf85bfd9e916146b0ae4a605996c24720b (patch) | |
tree | 9873174e8174ce230b2b0e8d30c490d0b79db745 /OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |
parent | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... (diff) | |
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BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs')
0 files changed, 0 insertions, 0 deletions