aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
diff options
context:
space:
mode:
authorRobert Adams2012-11-21 16:31:23 -0800
committerRobert Adams2012-11-21 16:43:53 -0800
commitcbc7e7bf85bfd9e916146b0ae4a605996c24720b (patch)
tree9873174e8174ce230b2b0e8d30c490d0b79db745 /OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
parentBulletSim: Properly position mesh terrain on creation (fixes terrain not appe... (diff)
downloadopensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.zip
opensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.tar.gz
opensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.tar.bz2
opensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.tar.xz
BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs')
0 files changed, 0 insertions, 0 deletions