diff options
author | John Hurliman | 2009-10-25 23:16:12 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-26 18:23:43 -0700 |
commit | d199767e6991d6f368661fce9c5a072e564b8a4b (patch) | |
tree | d9347b8a424c0164e208f908613aa8fe1511444b /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |
parent | * Double the priority on avatar bake texture requests to get avatars rezzing ... (diff) | |
download | opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.zip opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.gz opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.bz2 opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.xz |
Experimental change of PhysicsVector to Vector3. Untested
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 113 |
1 files changed, 52 insertions, 61 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 71ace16..c86bc62 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -68,15 +68,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
68 | { | 68 | { |
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
70 | 70 | ||
71 | private PhysicsVector _position; | 71 | private Vector3 _position; |
72 | private d.Vector3 _zeroPosition; | 72 | private d.Vector3 _zeroPosition; |
73 | // private d.Matrix3 m_StandUpRotation; | 73 | // private d.Matrix3 m_StandUpRotation; |
74 | private bool _zeroFlag = false; | 74 | private bool _zeroFlag = false; |
75 | private bool m_lastUpdateSent = false; | 75 | private bool m_lastUpdateSent = false; |
76 | private PhysicsVector _velocity; | 76 | private Vector3 _velocity; |
77 | private PhysicsVector _target_velocity; | 77 | private Vector3 _target_velocity; |
78 | private PhysicsVector _acceleration; | 78 | private Vector3 _acceleration; |
79 | private PhysicsVector m_rotationalVelocity; | 79 | private Vector3 m_rotationalVelocity; |
80 | private float m_mass = 80f; | 80 | private float m_mass = 80f; |
81 | public float m_density = 60f; | 81 | public float m_density = 60f; |
82 | private bool m_pidControllerActive = true; | 82 | private bool m_pidControllerActive = true; |
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
99 | private bool m_hackSentFall = false; | 99 | private bool m_hackSentFall = false; |
100 | private bool m_hackSentFly = false; | 100 | private bool m_hackSentFly = false; |
101 | private int m_requestedUpdateFrequency = 0; | 101 | private int m_requestedUpdateFrequency = 0; |
102 | private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0); | 102 | private Vector3 m_taintPosition = Vector3.Zero; |
103 | public uint m_localID = 0; | 103 | public uint m_localID = 0; |
104 | public bool m_returnCollisions = false; | 104 | public bool m_returnCollisions = false; |
105 | // taints and their non-tainted counterparts | 105 | // taints and their non-tainted counterparts |
@@ -143,22 +143,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
143 | public UUID m_uuid; | 143 | public UUID m_uuid; |
144 | public bool bad = false; | 144 | public bool bad = false; |
145 | 145 | ||
146 | public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | 146 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) |
147 | { | 147 | { |
148 | m_uuid = UUID.Random(); | 148 | m_uuid = UUID.Random(); |
149 | 149 | ||
150 | // ode = dode; | 150 | if (pos.IsFinite()) |
151 | _velocity = new PhysicsVector(); | ||
152 | _target_velocity = new PhysicsVector(); | ||
153 | |||
154 | |||
155 | if (PhysicsVector.isFinite(pos)) | ||
156 | { | 151 | { |
157 | if (pos.Z > 9999999) | 152 | if (pos.Z > 9999999f) |
158 | { | 153 | { |
159 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | 154 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; |
160 | } | 155 | } |
161 | if (pos.Z < -90000) | 156 | if (pos.Z < -90000f) |
162 | { | 157 | { |
163 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | 158 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; |
164 | } | 159 | } |
@@ -169,15 +164,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
169 | } | 164 | } |
170 | else | 165 | else |
171 | { | 166 | { |
172 | _position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); | 167 | _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); |
173 | m_taintPosition.X = _position.X; | 168 | m_taintPosition.X = _position.X; |
174 | m_taintPosition.Y = _position.Y; | 169 | m_taintPosition.Y = _position.Y; |
175 | m_taintPosition.Z = _position.Z; | 170 | m_taintPosition.Z = _position.Z; |
176 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | 171 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); |
177 | } | 172 | } |
178 | 173 | ||
179 | |||
180 | _acceleration = new PhysicsVector(); | ||
181 | _parent_scene = parent_scene; | 174 | _parent_scene = parent_scene; |
182 | 175 | ||
183 | PID_D = pid_d; | 176 | PID_D = pid_d; |
@@ -189,7 +182,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
189 | walkDivisor = walk_divisor; | 182 | walkDivisor = walk_divisor; |
190 | runDivisor = rundivisor; | 183 | runDivisor = rundivisor; |
191 | 184 | ||
192 | |||
193 | // m_StandUpRotation = | 185 | // m_StandUpRotation = |
194 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, | 186 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, |
195 | // 0.5f); | 187 | // 0.5f); |
@@ -205,7 +197,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
205 | m_isPhysical = false; // current status: no ODE information exists | 197 | m_isPhysical = false; // current status: no ODE information exists |
206 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | 198 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information |
207 | 199 | ||
208 | |||
209 | _parent_scene.AddPhysicsActorTaint(this); | 200 | _parent_scene.AddPhysicsActorTaint(this); |
210 | 201 | ||
211 | m_name = avName; | 202 | m_name = avName; |
@@ -412,20 +403,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
412 | /// Not really a good choice unless you 'know' it's a good | 403 | /// Not really a good choice unless you 'know' it's a good |
413 | /// spot otherwise you're likely to orbit the avatar. | 404 | /// spot otherwise you're likely to orbit the avatar. |
414 | /// </summary> | 405 | /// </summary> |
415 | public override PhysicsVector Position | 406 | public override Vector3 Position |
416 | { | 407 | { |
417 | get { return _position; } | 408 | get { return _position; } |
418 | set | 409 | set |
419 | { | 410 | { |
420 | if (Body == IntPtr.Zero || Shell == IntPtr.Zero) | 411 | if (Body == IntPtr.Zero || Shell == IntPtr.Zero) |
421 | { | 412 | { |
422 | if (PhysicsVector.isFinite(value)) | 413 | if (value.IsFinite()) |
423 | { | 414 | { |
424 | if (value.Z > 9999999) | 415 | if (value.Z > 9999999f) |
425 | { | 416 | { |
426 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | 417 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; |
427 | } | 418 | } |
428 | if (value.Z < -90000) | 419 | if (value.Z < -90000f) |
429 | { | 420 | { |
430 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | 421 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; |
431 | } | 422 | } |
@@ -447,7 +438,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
447 | } | 438 | } |
448 | } | 439 | } |
449 | 440 | ||
450 | public override PhysicsVector RotationalVelocity | 441 | public override Vector3 RotationalVelocity |
451 | { | 442 | { |
452 | get { return m_rotationalVelocity; } | 443 | get { return m_rotationalVelocity; } |
453 | set { m_rotationalVelocity = value; } | 444 | set { m_rotationalVelocity = value; } |
@@ -457,20 +448,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
457 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight | 448 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight |
458 | /// and use it to offset landings properly | 449 | /// and use it to offset landings properly |
459 | /// </summary> | 450 | /// </summary> |
460 | public override PhysicsVector Size | 451 | public override Vector3 Size |
461 | { | 452 | { |
462 | get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); } | 453 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } |
463 | set | 454 | set |
464 | { | 455 | { |
465 | if (PhysicsVector.isFinite(value)) | 456 | if (value.IsFinite()) |
466 | { | 457 | { |
467 | m_pidControllerActive = true; | 458 | m_pidControllerActive = true; |
468 | 459 | ||
469 | PhysicsVector SetSize = value; | 460 | Vector3 SetSize = value; |
470 | m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f; | 461 | m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f; |
471 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | 462 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); |
472 | 463 | ||
473 | Velocity = new PhysicsVector(0f, 0f, 0f); | 464 | Velocity = Vector3.Zero; |
474 | 465 | ||
475 | _parent_scene.AddPhysicsActorTaint(this); | 466 | _parent_scene.AddPhysicsActorTaint(this); |
476 | } | 467 | } |
@@ -481,7 +472,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
481 | } | 472 | } |
482 | } | 473 | } |
483 | 474 | ||
484 | private void AlignAvatarTiltWithCurrentDirectionOfMovement(PhysicsVector movementVector) | 475 | private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector) |
485 | { | 476 | { |
486 | movementVector.Z = 0f; | 477 | movementVector.Z = 0f; |
487 | float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y)); | 478 | float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y)); |
@@ -643,7 +634,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
643 | // (with -0..0 motor stops) falls into the terrain for reasons yet | 634 | // (with -0..0 motor stops) falls into the terrain for reasons yet |
644 | // to be comprehended in their entirety. | 635 | // to be comprehended in their entirety. |
645 | #endregion | 636 | #endregion |
646 | AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(0,0,0)); | 637 | AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero); |
647 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f); | 638 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f); |
648 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); | 639 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); |
649 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f); | 640 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f); |
@@ -688,7 +679,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
688 | 679 | ||
689 | } | 680 | } |
690 | 681 | ||
691 | public override void LockAngularMotion(PhysicsVector axis) | 682 | public override void LockAngularMotion(Vector3 axis) |
692 | { | 683 | { |
693 | 684 | ||
694 | } | 685 | } |
@@ -716,9 +707,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
716 | // //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); | 707 | // //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); |
717 | // } | 708 | // } |
718 | 709 | ||
719 | public override PhysicsVector Force | 710 | public override Vector3 Force |
720 | { | 711 | { |
721 | get { return new PhysicsVector(_target_velocity.X, _target_velocity.Y, _target_velocity.Z); } | 712 | get { return _target_velocity; } |
722 | set { return; } | 713 | set { return; } |
723 | } | 714 | } |
724 | 715 | ||
@@ -733,7 +724,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
733 | 724 | ||
734 | } | 725 | } |
735 | 726 | ||
736 | public override void VehicleVectorParam(int param, PhysicsVector value) | 727 | public override void VehicleVectorParam(int param, Vector3 value) |
737 | { | 728 | { |
738 | 729 | ||
739 | } | 730 | } |
@@ -748,14 +739,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
748 | 739 | ||
749 | } | 740 | } |
750 | 741 | ||
751 | public override PhysicsVector CenterOfMass | 742 | public override Vector3 CenterOfMass |
752 | { | 743 | { |
753 | get { return PhysicsVector.Zero; } | 744 | get { return Vector3.Zero; } |
754 | } | 745 | } |
755 | 746 | ||
756 | public override PhysicsVector GeometricCenter | 747 | public override Vector3 GeometricCenter |
757 | { | 748 | { |
758 | get { return PhysicsVector.Zero; } | 749 | get { return Vector3.Zero; } |
759 | } | 750 | } |
760 | 751 | ||
761 | public override PrimitiveBaseShape Shape | 752 | public override PrimitiveBaseShape Shape |
@@ -763,18 +754,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
763 | set { return; } | 754 | set { return; } |
764 | } | 755 | } |
765 | 756 | ||
766 | public override PhysicsVector Velocity | 757 | public override Vector3 Velocity |
767 | { | 758 | { |
768 | get { | 759 | get { |
769 | // There's a problem with PhysicsVector.Zero! Don't Use it Here! | 760 | // There's a problem with Vector3.Zero! Don't Use it Here! |
770 | if (_zeroFlag) | 761 | if (_zeroFlag) |
771 | return new PhysicsVector(0f, 0f, 0f); | 762 | return Vector3.Zero; |
772 | m_lastUpdateSent = false; | 763 | m_lastUpdateSent = false; |
773 | return _velocity; | 764 | return _velocity; |
774 | } | 765 | } |
775 | set | 766 | set |
776 | { | 767 | { |
777 | if (PhysicsVector.isFinite(value)) | 768 | if (value.IsFinite()) |
778 | { | 769 | { |
779 | m_pidControllerActive = true; | 770 | m_pidControllerActive = true; |
780 | _target_velocity = value; | 771 | _target_velocity = value; |
@@ -786,9 +777,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
786 | } | 777 | } |
787 | } | 778 | } |
788 | 779 | ||
789 | public override PhysicsVector Torque | 780 | public override Vector3 Torque |
790 | { | 781 | { |
791 | get { return PhysicsVector.Zero; } | 782 | get { return Vector3.Zero; } |
792 | set { return; } | 783 | set { return; } |
793 | } | 784 | } |
794 | 785 | ||
@@ -814,12 +805,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
814 | } | 805 | } |
815 | } | 806 | } |
816 | 807 | ||
817 | public override PhysicsVector Acceleration | 808 | public override Vector3 Acceleration |
818 | { | 809 | { |
819 | get { return _acceleration; } | 810 | get { return _acceleration; } |
820 | } | 811 | } |
821 | 812 | ||
822 | public void SetAcceleration(PhysicsVector accel) | 813 | public void SetAcceleration(Vector3 accel) |
823 | { | 814 | { |
824 | m_pidControllerActive = true; | 815 | m_pidControllerActive = true; |
825 | _acceleration = accel; | 816 | _acceleration = accel; |
@@ -830,9 +821,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
830 | /// The PID controller takes this target velocity and tries to make it a reality | 821 | /// The PID controller takes this target velocity and tries to make it a reality |
831 | /// </summary> | 822 | /// </summary> |
832 | /// <param name="force"></param> | 823 | /// <param name="force"></param> |
833 | public override void AddForce(PhysicsVector force, bool pushforce) | 824 | public override void AddForce(Vector3 force, bool pushforce) |
834 | { | 825 | { |
835 | if (PhysicsVector.isFinite(force)) | 826 | if (force.IsFinite()) |
836 | { | 827 | { |
837 | if (pushforce) | 828 | if (pushforce) |
838 | { | 829 | { |
@@ -861,7 +852,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
861 | //m_lastUpdateSent = false; | 852 | //m_lastUpdateSent = false; |
862 | } | 853 | } |
863 | 854 | ||
864 | public override void AddAngularForce(PhysicsVector force, bool pushforce) | 855 | public override void AddAngularForce(Vector3 force, bool pushforce) |
865 | { | 856 | { |
866 | 857 | ||
867 | } | 858 | } |
@@ -870,7 +861,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
870 | /// After all of the forces add up with 'add force' we apply them with doForce | 861 | /// After all of the forces add up with 'add force' we apply them with doForce |
871 | /// </summary> | 862 | /// </summary> |
872 | /// <param name="force"></param> | 863 | /// <param name="force"></param> |
873 | public void doForce(PhysicsVector force) | 864 | public void doForce(Vector3 force) |
874 | { | 865 | { |
875 | if (!collidelock) | 866 | if (!collidelock) |
876 | { | 867 | { |
@@ -881,7 +872,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
881 | } | 872 | } |
882 | } | 873 | } |
883 | 874 | ||
884 | public override void SetMomentum(PhysicsVector momentum) | 875 | public override void SetMomentum(Vector3 momentum) |
885 | { | 876 | { |
886 | } | 877 | } |
887 | 878 | ||
@@ -908,9 +899,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
908 | //PidStatus = true; | 899 | //PidStatus = true; |
909 | 900 | ||
910 | d.Vector3 localpos = d.BodyGetPosition(Body); | 901 | d.Vector3 localpos = d.BodyGetPosition(Body); |
911 | PhysicsVector localPos = new PhysicsVector(localpos.X, localpos.Y, localpos.Z); | 902 | Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z); |
912 | 903 | ||
913 | if (!PhysicsVector.isFinite(localPos)) | 904 | if (!localPos.IsFinite()) |
914 | { | 905 | { |
915 | 906 | ||
916 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | 907 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); |
@@ -946,7 +937,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
946 | return; | 937 | return; |
947 | } | 938 | } |
948 | 939 | ||
949 | PhysicsVector vec = new PhysicsVector(); | 940 | Vector3 vec = Vector3.Zero; |
950 | d.Vector3 vel = d.BodyGetLinearVel(Body); | 941 | d.Vector3 vel = d.BodyGetLinearVel(Body); |
951 | 942 | ||
952 | float movementdivisor = 1f; | 943 | float movementdivisor = 1f; |
@@ -1059,12 +1050,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1059 | } | 1050 | } |
1060 | // end add Kitto Flora | 1051 | // end add Kitto Flora |
1061 | } | 1052 | } |
1062 | if (PhysicsVector.isFinite(vec)) | 1053 | if (vec.IsFinite()) |
1063 | { | 1054 | { |
1064 | doForce(vec); | 1055 | doForce(vec); |
1065 | if (!_zeroFlag) | 1056 | if (!_zeroFlag) |
1066 | { | 1057 | { |
1067 | AlignAvatarTiltWithCurrentDirectionOfMovement(new PhysicsVector(vec.X, vec.Y, vec.Z)); | 1058 | AlignAvatarTiltWithCurrentDirectionOfMovement(vec); |
1068 | } | 1059 | } |
1069 | } | 1060 | } |
1070 | else | 1061 | else |
@@ -1197,7 +1188,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1197 | { | 1188 | { |
1198 | } | 1189 | } |
1199 | 1190 | ||
1200 | public override PhysicsVector PIDTarget { set { return; } } | 1191 | public override Vector3 PIDTarget { set { return; } } |
1201 | public override bool PIDActive { set { return; } } | 1192 | public override bool PIDActive { set { return; } } |
1202 | public override float PIDTau { set { return; } } | 1193 | public override float PIDTau { set { return; } } |
1203 | 1194 | ||
@@ -1311,7 +1302,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1311 | d.GeomDestroy(Shell); | 1302 | d.GeomDestroy(Shell); |
1312 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | 1303 | AvatarGeomAndBodyCreation(_position.X, _position.Y, |
1313 | _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor); | 1304 | _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor); |
1314 | Velocity = new PhysicsVector(0f, 0f, 0f); | 1305 | Velocity = Vector3.Zero; |
1315 | 1306 | ||
1316 | _parent_scene.geom_name_map[Shell] = m_name; | 1307 | _parent_scene.geom_name_map[Shell] = m_name; |
1317 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | 1308 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; |
@@ -1325,7 +1316,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1325 | } | 1316 | } |
1326 | } | 1317 | } |
1327 | 1318 | ||
1328 | if (!m_taintPosition.IsIdentical(_position, 0.05f)) | 1319 | if (!m_taintPosition.ApproxEquals(_position, 0.05f)) |
1329 | { | 1320 | { |
1330 | if (Body != IntPtr.Zero) | 1321 | if (Body != IntPtr.Zero) |
1331 | { | 1322 | { |