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author | Justin Clark-Casey (justincc) | 2011-08-11 00:23:54 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-11 00:23:54 +0100 |
commit | 951ffad81e15a35bc9f847ea1448dd247a2e6e6f (patch) | |
tree | 7c37d9bf1c624812e06d4ef5c2aa5b64efa3741a /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |
parent | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() (diff) | |
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If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index ecf5983..0a0d13f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -258,7 +258,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
258 | public override bool Flying | 258 | public override bool Flying |
259 | { | 259 | { |
260 | get { return flying; } | 260 | get { return flying; } |
261 | set { flying = value; } | 261 | set |
262 | { | ||
263 | flying = value; | ||
264 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | ||
265 | } | ||
262 | } | 266 | } |
263 | 267 | ||
264 | /// <summary> | 268 | /// <summary> |