aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-10-18 17:35:58 +0100
committerJustin Clark-Casey (justincc)2011-10-18 17:35:58 +0100
commit71d221cdc090cdedf371ead534421bb7074908cd (patch)
tree92a1d37b6b8764cfdfed05cdd7cd5fecaeeec53f /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentSet enable_adaptive_throttles = true in OpenSimDefaults.ini (diff)
downloadopensim-SC_OLD-71d221cdc090cdedf371ead534421bb7074908cd.zip
opensim-SC_OLD-71d221cdc090cdedf371ead534421bb7074908cd.tar.gz
opensim-SC_OLD-71d221cdc090cdedf371ead534421bb7074908cd.tar.bz2
opensim-SC_OLD-71d221cdc090cdedf371ead534421bb7074908cd.tar.xz
Remove the unused CollisionLocker from ODE
Despite its name, this wasn't actually being used in any collision checking
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 771a2ea..0462866 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -144,7 +144,10 @@ namespace OpenSim.Region.Physics.OdePlugin
144 internal UUID m_uuid { get; private set; } 144 internal UUID m_uuid { get; private set; }
145 internal bool bad = false; 145 internal bool bad = false;
146 146
147 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) 147 public OdeCharacter(
148 String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
149 float capsule_radius, float tensor, float density, float height_fudge_factor,
150 float walk_divisor, float rundivisor)
148 { 151 {
149 m_uuid = UUID.Random(); 152 m_uuid = UUID.Random();
150 153