aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
diff options
context:
space:
mode:
authorTeravus Ovares2009-04-07 16:41:07 +0000
committerTeravus Ovares2009-04-07 16:41:07 +0000
commitb326b55bcd7b794cb90c0df9337cc817db58f9a2 (patch)
treecbe83e72a67749f2c1cf24750dbbd42cdf54bfcb /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parent* Added a routine to check if a PhysicsVector and Quaternion is finite (diff)
downloadopensim-SC_OLD-b326b55bcd7b794cb90c0df9337cc817db58f9a2.zip
opensim-SC_OLD-b326b55bcd7b794cb90c0df9337cc817db58f9a2.tar.gz
opensim-SC_OLD-b326b55bcd7b794cb90c0df9337cc817db58f9a2.tar.bz2
opensim-SC_OLD-b326b55bcd7b794cb90c0df9337cc817db58f9a2.tar.xz
* Added finite testing to the character and object constructor
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs21
1 files changed, 17 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index c37b632..c160cda 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -133,11 +133,24 @@ namespace OpenSim.Region.Physics.OdePlugin
133 // ode = dode; 133 // ode = dode;
134 _velocity = new PhysicsVector(); 134 _velocity = new PhysicsVector();
135 _target_velocity = new PhysicsVector(); 135 _target_velocity = new PhysicsVector();
136 _position = pos;
137 136
138 m_taintPosition.X = pos.X; 137
139 m_taintPosition.Y = pos.Y; 138 if (PhysicsVector.isFinite(pos))
140 m_taintPosition.Z = pos.Z; 139 {
140 _position = pos;
141 m_taintPosition.X = pos.X;
142 m_taintPosition.Y = pos.Y;
143 m_taintPosition.Z = pos.Z;
144 }
145 else
146 {
147 _position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10);
148 m_taintPosition.X = _position.X;
149 m_taintPosition.Y = _position.Y;
150 m_taintPosition.Z = _position.Z;
151 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
152 }
153
141 154
142 _acceleration = new PhysicsVector(); 155 _acceleration = new PhysicsVector();
143 _parent_scene = parent_scene; 156 _parent_scene = parent_scene;