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authorMelanie Thielker2009-07-14 23:20:59 +0000
committerMelanie Thielker2009-07-14 23:20:59 +0000
commit750f75c514b2fcda19edfd234f6508b2c779d7c7 (patch)
tree9bbb21c1bc15d36e6ebfee2a79576dc2fbc8acb2 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentRemove redundant distance limitaion in llRezAtRoot (diff)
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Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim
Fixes Mantis #3888
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index b832e0a..9aff1ca 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin
304 } 304 }
305 if (m_wascolliding != m_iscolliding) 305 if (m_wascolliding != m_iscolliding)
306 { 306 {
307 //base.SendCollisionUpdate(new CollisionEventUpdate()); 307 base.SendCollisionUpdate(new CollisionEventUpdate());
308 } 308 }
309 m_wascolliding = m_iscolliding; 309 m_wascolliding = m_iscolliding;
310 } 310 }
@@ -358,7 +358,7 @@ namespace OpenSim.Region.Physics.OdePlugin
358 } 358 }
359 if (m_wascollidingGround != m_iscollidingGround) 359 if (m_wascollidingGround != m_iscollidingGround)
360 { 360 {
361 //base.SendCollisionUpdate(new CollisionEventUpdate()); 361 base.SendCollisionUpdate(new CollisionEventUpdate());
362 } 362 }
363 m_wascollidingGround = m_iscollidingGround; 363 m_wascollidingGround = m_iscollidingGround;
364 } 364 }
@@ -755,10 +755,10 @@ namespace OpenSim.Region.Physics.OdePlugin
755 m_pidControllerActive = false; 755 m_pidControllerActive = false;
756 force *= 100f; 756 force *= 100f;
757 doForce(force); 757 doForce(force);
758 //m_log.Debug("Push!"); 758 m_log.Debug("Push!");
759 //_target_velocity.X += force.X; 759 _target_velocity.X += force.X;
760 // _target_velocity.Y += force.Y; 760 _target_velocity.Y += force.Y;
761 //_target_velocity.Z += force.Z; 761 _target_velocity.Z += force.Z;
762 } 762 }
763 else 763 else
764 { 764 {