diff options
author | lbsa71 | 2007-12-27 21:41:48 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-27 21:41:48 +0000 |
commit | efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch) | |
tree | bf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |
parent | * removed always true if (diff) | |
download | opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.zip opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.gz opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.bz2 opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.xz |
* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 114 |
1 files changed, 56 insertions, 58 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9676db4..a118e7c 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -27,11 +27,9 @@ | |||
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | ||
31 | using Axiom.Math; | 30 | using Axiom.Math; |
32 | using Ode.NET; | 31 | using Ode.NET; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Physics.Manager; | 33 | using OpenSim.Region.Physics.Manager; |
36 | 34 | ||
37 | namespace OpenSim.Region.Physics.OdePlugin | 35 | namespace OpenSim.Region.Physics.OdePlugin |
@@ -87,7 +85,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
87 | _acceleration = new PhysicsVector(); | 85 | _acceleration = new PhysicsVector(); |
88 | _parent_scene = parent_scene; | 86 | _parent_scene = parent_scene; |
89 | 87 | ||
90 | m_StandUpRotation = new d.Matrix3(0.8184158f, -0.5744568f, -0.0139677f, 0.5744615f, 0.8185215f, -0.004074608f, 0.01377355f, -0.004689182f, 0.9998941f); | 88 | m_StandUpRotation = |
89 | new d.Matrix3(0.8184158f, -0.5744568f, -0.0139677f, 0.5744615f, 0.8185215f, -0.004074608f, 0.01377355f, | ||
90 | -0.004689182f, 0.9998941f); | ||
91 | 91 | ||
92 | for (int i = 0; i < 11; i++) | 92 | for (int i = 0; i < 11; i++) |
93 | { | 93 | { |
@@ -105,12 +105,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
105 | d.GeomSetBody(Shell, Body); | 105 | d.GeomSetBody(Shell, Body); |
106 | 106 | ||
107 | 107 | ||
108 | |||
109 | |||
110 | d.BodySetRotation(Body, ref m_StandUpRotation); | 108 | d.BodySetRotation(Body, ref m_StandUpRotation); |
111 | 109 | ||
112 | 110 | ||
113 | |||
114 | //Amotor = d.JointCreateAMotor(parent_scene.world, IntPtr.Zero); | 111 | //Amotor = d.JointCreateAMotor(parent_scene.world, IntPtr.Zero); |
115 | //d.JointAttach(Amotor, Body, IntPtr.Zero); | 112 | //d.JointAttach(Amotor, Body, IntPtr.Zero); |
116 | //d.JointSetAMotorMode(Amotor, dAMotorEuler); | 113 | //d.JointSetAMotorMode(Amotor, dAMotorEuler); |
@@ -124,45 +121,47 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
124 | //d.JointSetAMotorParam(Amotor, 0, -0); | 121 | //d.JointSetAMotorParam(Amotor, 0, -0); |
125 | //d.JointSetAMotorParam(Amotor, 0x200, -0); | 122 | //d.JointSetAMotorParam(Amotor, 0x200, -0); |
126 | //d.JointSetAMotorParam(Amotor, 0x100, -0); | 123 | //d.JointSetAMotorParam(Amotor, 0x100, -0); |
127 | // d.JointSetAMotorParam(Amotor, 0, 0); | 124 | // d.JointSetAMotorParam(Amotor, 0, 0); |
128 | // d.JointSetAMotorParam(Amotor, 3, 0); | 125 | // d.JointSetAMotorParam(Amotor, 3, 0); |
129 | // d.JointSetAMotorParam(Amotor, 2, 0); | 126 | // d.JointSetAMotorParam(Amotor, 2, 0); |
130 | |||
131 | |||
132 | |||
133 | } | 127 | } |
134 | m_name = avName; | 128 | m_name = avName; |
135 | parent_scene.geom_name_map[Shell] = avName; | 129 | parent_scene.geom_name_map[Shell] = avName; |
136 | parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | 130 | parent_scene.actor_name_map[Shell] = (PhysicsActor) this; |
137 | } | 131 | } |
132 | |||
138 | public override int PhysicsActorType | 133 | public override int PhysicsActorType |
139 | { | 134 | { |
140 | get { return (int)ActorTypes.Agent; } | 135 | get { return (int) ActorTypes.Agent; } |
141 | set { return; } | 136 | set { return; } |
142 | } | 137 | } |
138 | |||
143 | public override bool SetAlwaysRun | 139 | public override bool SetAlwaysRun |
144 | { | 140 | { |
145 | get { return m_alwaysRun; } | 141 | get { return m_alwaysRun; } |
146 | set { m_alwaysRun = value; } | 142 | set { m_alwaysRun = value; } |
147 | } | 143 | } |
144 | |||
148 | public override bool IsPhysical | 145 | public override bool IsPhysical |
149 | { | 146 | { |
150 | get { return false; } | 147 | get { return false; } |
151 | set { return; } | 148 | set { return; } |
152 | } | 149 | } |
150 | |||
153 | public override bool ThrottleUpdates | 151 | public override bool ThrottleUpdates |
154 | { | 152 | { |
155 | get { return false; } | 153 | get { return false; } |
156 | set { return; } | 154 | set { return; } |
157 | } | 155 | } |
156 | |||
158 | public override bool Flying | 157 | public override bool Flying |
159 | { | 158 | { |
160 | get { return flying; } | 159 | get { return flying; } |
161 | set { flying = value; } | 160 | set { flying = value; } |
162 | } | 161 | } |
162 | |||
163 | public override bool IsColliding | 163 | public override bool IsColliding |
164 | { | 164 | { |
165 | |||
166 | get { return m_iscolliding; } | 165 | get { return m_iscolliding; } |
167 | set | 166 | set |
168 | { | 167 | { |
@@ -193,24 +192,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
193 | 192 | ||
194 | // Equal truecounts and false counts means we're colliding with something. | 193 | // Equal truecounts and false counts means we're colliding with something. |
195 | 194 | ||
196 | if (falsecount > 1.2 * truecount) | 195 | if (falsecount > 1.2*truecount) |
197 | { | 196 | { |
198 | m_iscolliding = false; | 197 | m_iscolliding = false; |
199 | } | 198 | } |
200 | else | 199 | else |
201 | { | 200 | { |
202 | m_iscolliding = true; | 201 | m_iscolliding = true; |
203 | |||
204 | |||
205 | } | 202 | } |
206 | if (m_wascolliding != m_iscolliding) | 203 | if (m_wascolliding != m_iscolliding) |
207 | { | 204 | { |
208 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | 205 | //base.SendCollisionUpdate(new CollisionEventUpdate()); |
209 | |||
210 | } | 206 | } |
211 | m_wascolliding = m_iscolliding; | 207 | m_wascolliding = m_iscolliding; |
212 | } | 208 | } |
213 | } | 209 | } |
210 | |||
214 | public override bool CollidingGround | 211 | public override bool CollidingGround |
215 | { | 212 | { |
216 | get { return m_iscollidingGround; } | 213 | get { return m_iscollidingGround; } |
@@ -243,7 +240,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
243 | 240 | ||
244 | // Equal truecounts and false counts means we're colliding with something. | 241 | // Equal truecounts and false counts means we're colliding with something. |
245 | 242 | ||
246 | if (falsecount > 1.2 * truecount) | 243 | if (falsecount > 1.2*truecount) |
247 | { | 244 | { |
248 | m_iscollidingGround = false; | 245 | m_iscollidingGround = false; |
249 | } | 246 | } |
@@ -258,10 +255,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
258 | m_wascollidingGround = m_iscollidingGround; | 255 | m_wascollidingGround = m_iscollidingGround; |
259 | } | 256 | } |
260 | } | 257 | } |
258 | |||
261 | public override bool CollidingObj | 259 | public override bool CollidingObj |
262 | { | 260 | { |
263 | get { return m_iscollidingObj; } | 261 | get { return m_iscollidingObj; } |
264 | set { | 262 | set |
263 | { | ||
265 | m_iscollidingObj = value; | 264 | m_iscollidingObj = value; |
266 | if (value) | 265 | if (value) |
267 | m_pidControllerActive = false; | 266 | m_pidControllerActive = false; |
@@ -269,10 +268,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
269 | m_pidControllerActive = true; | 268 | m_pidControllerActive = true; |
270 | } | 269 | } |
271 | } | 270 | } |
271 | |||
272 | public void SetPidStatus(bool status) | 272 | public void SetPidStatus(bool status) |
273 | { | 273 | { |
274 | m_pidControllerActive = status; | 274 | m_pidControllerActive = status; |
275 | } | 275 | } |
276 | |||
276 | public override PhysicsVector Position | 277 | public override PhysicsVector Position |
277 | { | 278 | { |
278 | get { return _position; } | 279 | get { return _position; } |
@@ -285,14 +286,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
285 | } | 286 | } |
286 | } | 287 | } |
287 | } | 288 | } |
289 | |||
288 | public override PhysicsVector RotationalVelocity | 290 | public override PhysicsVector RotationalVelocity |
289 | { | 291 | { |
290 | get { return m_rotationalVelocity; } | 292 | get { return m_rotationalVelocity; } |
291 | set { m_rotationalVelocity = value; } | 293 | set { m_rotationalVelocity = value; } |
292 | } | 294 | } |
295 | |||
293 | public override PhysicsVector Size | 296 | public override PhysicsVector Size |
294 | { | 297 | { |
295 | get { return new PhysicsVector(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } | 298 | get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); } |
296 | set | 299 | set |
297 | { | 300 | { |
298 | m_pidControllerActive = true; | 301 | m_pidControllerActive = true; |
@@ -303,7 +306,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
303 | float capsuleradius = CAPSULE_RADIUS; | 306 | float capsuleradius = CAPSULE_RADIUS; |
304 | capsuleradius = 0.2f; | 307 | capsuleradius = 0.2f; |
305 | 308 | ||
306 | CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z * 0.43f))); // subtract 43% of the size | 309 | CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z*0.43f))); // subtract 43% of the size |
307 | d.BodyDestroy(Body); | 310 | d.BodyDestroy(Body); |
308 | d.GeomDestroy(Shell); | 311 | d.GeomDestroy(Shell); |
309 | //MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH)); | 312 | //MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH)); |
@@ -311,25 +314,27 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
311 | d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); | 314 | d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); |
312 | Body = d.BodyCreate(_parent_scene.world); | 315 | Body = d.BodyCreate(_parent_scene.world); |
313 | d.BodySetMass(Body, ref ShellMass); | 316 | d.BodySetMass(Body, ref ShellMass); |
314 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z + Math.Abs(CAPSULE_LENGTH - prevCapsule)); | 317 | d.BodySetPosition(Body, _position.X, _position.Y, |
318 | _position.Z + Math.Abs(CAPSULE_LENGTH - prevCapsule)); | ||
315 | d.GeomSetBody(Shell, Body); | 319 | d.GeomSetBody(Shell, Body); |
316 | } | 320 | } |
317 | _parent_scene.geom_name_map[Shell] = m_name; | 321 | _parent_scene.geom_name_map[Shell] = m_name; |
318 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | 322 | _parent_scene.actor_name_map[Shell] = (PhysicsActor) this; |
319 | } | 323 | } |
320 | } | 324 | } |
325 | |||
321 | public override float Mass | 326 | public override float Mass |
322 | { | 327 | { |
323 | get { | 328 | get |
324 | 329 | { | |
325 | float AVvolume = (float)(Math.PI * Math.Pow(CAPSULE_RADIUS, 2) * CAPSULE_LENGTH); | 330 | float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); |
326 | return m_density * AVvolume; | 331 | return m_density*AVvolume; |
327 | } | 332 | } |
328 | } | 333 | } |
329 | 334 | ||
330 | public override PhysicsVector Force | 335 | public override PhysicsVector Force |
331 | { | 336 | { |
332 | get { return new PhysicsVector(_target_velocity.X,_target_velocity.Y,_target_velocity.Z); } | 337 | get { return new PhysicsVector(_target_velocity.X, _target_velocity.Y, _target_velocity.Z); } |
333 | } | 338 | } |
334 | 339 | ||
335 | public override PhysicsVector CenterOfMass | 340 | public override PhysicsVector CenterOfMass |
@@ -344,18 +349,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
344 | 349 | ||
345 | public override PrimitiveBaseShape Shape | 350 | public override PrimitiveBaseShape Shape |
346 | { | 351 | { |
347 | set | 352 | set { return; } |
348 | { | ||
349 | return; | ||
350 | } | ||
351 | } | 353 | } |
352 | 354 | ||
353 | public override PhysicsVector Velocity | 355 | public override PhysicsVector Velocity |
354 | { | 356 | { |
355 | get { return _velocity; } | 357 | get { return _velocity; } |
356 | set { | 358 | set |
359 | { | ||
357 | m_pidControllerActive = true; | 360 | m_pidControllerActive = true; |
358 | _target_velocity = value; } | 361 | _target_velocity = value; |
362 | } | ||
359 | } | 363 | } |
360 | 364 | ||
361 | public override bool Kinematic | 365 | public override bool Kinematic |
@@ -390,6 +394,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
390 | 394 | ||
391 | //m_lastUpdateSent = false; | 395 | //m_lastUpdateSent = false; |
392 | } | 396 | } |
397 | |||
393 | public void doForce(PhysicsVector force) | 398 | public void doForce(PhysicsVector force) |
394 | { | 399 | { |
395 | if (!collidelock) | 400 | if (!collidelock) |
@@ -413,13 +418,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
413 | //d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); | 418 | //d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); |
414 | 419 | ||
415 | //m_lastUpdateSent = false; | 420 | //m_lastUpdateSent = false; |
416 | |||
417 | } | 421 | } |
418 | |||
419 | } | 422 | } |
423 | |||
420 | public override void SetMomentum(PhysicsVector momentum) | 424 | public override void SetMomentum(PhysicsVector momentum) |
421 | { | 425 | { |
422 | |||
423 | } | 426 | } |
424 | 427 | ||
425 | public void Move(float timeStep) | 428 | public void Move(float timeStep) |
@@ -442,7 +445,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
442 | else | 445 | else |
443 | { | 446 | { |
444 | movementdivisor = 0.8f; | 447 | movementdivisor = 0.8f; |
445 | |||
446 | } | 448 | } |
447 | 449 | ||
448 | // if velocity is zero, use position control; otherwise, velocity control | 450 | // if velocity is zero, use position control; otherwise, velocity control |
@@ -457,11 +459,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
457 | if (m_pidControllerActive) | 459 | if (m_pidControllerActive) |
458 | { | 460 | { |
459 | d.Vector3 pos = d.BodyGetPosition(Body); | 461 | d.Vector3 pos = d.BodyGetPosition(Body); |
460 | vec.X = (_target_velocity.X - vel.X) * PID_D + (_zeroPosition.X - pos.X) * PID_P; | 462 | vec.X = (_target_velocity.X - vel.X)*PID_D + (_zeroPosition.X - pos.X)*PID_P; |
461 | vec.Y = (_target_velocity.Y - vel.Y) * PID_D + (_zeroPosition.Y - pos.Y) * PID_P; | 463 | vec.Y = (_target_velocity.Y - vel.Y)*PID_D + (_zeroPosition.Y - pos.Y)*PID_P; |
462 | if (flying) | 464 | if (flying) |
463 | { | 465 | { |
464 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D + 5100) + (_zeroPosition.Z - pos.Z) * PID_P; | 466 | vec.Z = (_target_velocity.Z - vel.Z)*(PID_D + 5100) + (_zeroPosition.Z - pos.Z)*PID_P; |
465 | } | 467 | } |
466 | } | 468 | } |
467 | //PidStatus = true; | 469 | //PidStatus = true; |
@@ -472,21 +474,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
472 | _zeroFlag = false; | 474 | _zeroFlag = false; |
473 | if (m_iscolliding || flying) | 475 | if (m_iscolliding || flying) |
474 | { | 476 | { |
475 | 477 | vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*PID_D; | |
476 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * PID_D; | 478 | vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*PID_D; |
477 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * PID_D; | ||
478 | } | 479 | } |
479 | if (m_iscolliding && !flying && _target_velocity.Z > 0.0f) | 480 | if (m_iscolliding && !flying && _target_velocity.Z > 0.0f) |
480 | { | 481 | { |
481 | d.Vector3 pos = d.BodyGetPosition(Body); | 482 | d.Vector3 pos = d.BodyGetPosition(Body); |
482 | vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; | 483 | vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P; |
483 | if (_target_velocity.X > 0) | 484 | if (_target_velocity.X > 0) |
484 | { | 485 | { |
485 | vec.X = ((_target_velocity.X - vel.X) / 1.2f) * PID_D; | 486 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; |
486 | } | 487 | } |
487 | if (_target_velocity.Y > 0) | 488 | if (_target_velocity.Y > 0) |
488 | { | 489 | { |
489 | vec.Y = ((_target_velocity.Y - vel.Y) / 1.2f) * PID_D; | 490 | vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D; |
490 | } | 491 | } |
491 | } | 492 | } |
492 | else if (!m_iscolliding && !flying) | 493 | else if (!m_iscolliding && !flying) |
@@ -494,19 +495,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
494 | d.Vector3 pos = d.BodyGetPosition(Body); | 495 | d.Vector3 pos = d.BodyGetPosition(Body); |
495 | if (_target_velocity.X > 0) | 496 | if (_target_velocity.X > 0) |
496 | { | 497 | { |
497 | vec.X = ((_target_velocity.X - vel.X) / 1.2f) * PID_D; | 498 | vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D; |
498 | } | 499 | } |
499 | if (_target_velocity.Y > 0) | 500 | if (_target_velocity.Y > 0) |
500 | { | 501 | { |
501 | vec.Y = ((_target_velocity.Y - vel.Y) / 1.2f) * PID_D; | 502 | vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D; |
502 | } | 503 | } |
503 | |||
504 | } | 504 | } |
505 | 505 | ||
506 | 506 | ||
507 | if (flying) | 507 | if (flying) |
508 | { | 508 | { |
509 | vec.Z = (_target_velocity.Z - vel.Z) * (PID_D + 5100); | 509 | vec.Z = (_target_velocity.Z - vel.Z)*(PID_D + 5100); |
510 | } | 510 | } |
511 | } | 511 | } |
512 | if (flying) | 512 | if (flying) |
@@ -546,13 +546,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
546 | int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 546 | int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
547 | //if (primScenAvatarIn == "0") | 547 | //if (primScenAvatarIn == "0") |
548 | //{ | 548 | //{ |
549 | //MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); | 549 | //MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); |
550 | //} | 550 | //} |
551 | //else | 551 | //else |
552 | //{ | 552 | //{ |
553 | // MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in Prim space':" + primScenAvatarIn + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); | 553 | // MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in Prim space':" + primScenAvatarIn + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); |
554 | //} | 554 | //} |
555 | |||
556 | } | 555 | } |
557 | } | 556 | } |
558 | else | 557 | else |
@@ -586,12 +585,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
586 | { | 585 | { |
587 | lock (OdeScene.OdeLock) | 586 | lock (OdeScene.OdeLock) |
588 | { | 587 | { |
589 | // d.JointDestroy(Amotor); | 588 | // d.JointDestroy(Amotor); |
590 | d.GeomDestroy(Shell); | 589 | d.GeomDestroy(Shell); |
591 | _parent_scene.geom_name_map.Remove(Shell); | 590 | _parent_scene.geom_name_map.Remove(Shell); |
592 | d.BodyDestroy(Body); | 591 | d.BodyDestroy(Body); |
593 | } | 592 | } |
594 | } | 593 | } |
595 | } | 594 | } |
596 | 595 | } \ No newline at end of file | |
597 | } | ||