diff options
author | Teravus Ovares | 2008-04-23 15:32:19 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-04-23 15:32:19 +0000 |
commit | 2a3bdde0fa78c5a59c530e6d974dfd6709aa1519 (patch) | |
tree | d2857d6fc06cde42bef42a731e115caf60add086 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |
parent | Two small changes: (diff) | |
download | opensim-SC_OLD-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.zip opensim-SC_OLD-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.tar.gz opensim-SC_OLD-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.tar.bz2 opensim-SC_OLD-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.tar.xz |
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway. More work is needed here.
* Fixed an incorrectly named method in ODE.NET
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 042042c..9f6b14e 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -505,7 +505,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
505 | 505 | ||
506 | } | 506 | } |
507 | 507 | ||
508 | // TODO: unused: | 508 | public override void LockAngularMotion(PhysicsVector axis) |
509 | { | ||
510 | |||
511 | } | ||
512 | |||
513 | // This code is very useful. Written by DanX0r. We're just not using it right now. | ||
514 | // Commented out to prevent a warning. | ||
515 | // | ||
509 | // private void standupStraight() | 516 | // private void standupStraight() |
510 | // { | 517 | // { |
511 | // // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air. | 518 | // // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air. |