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authorTeravus Ovares2008-04-23 15:32:19 +0000
committerTeravus Ovares2008-04-23 15:32:19 +0000
commit2a3bdde0fa78c5a59c530e6d974dfd6709aa1519 (patch)
treed2857d6fc06cde42bef42a731e115caf60add086 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentTwo small changes: (diff)
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* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 042042c..9f6b14e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -505,7 +505,14 @@ namespace OpenSim.Region.Physics.OdePlugin
505 505
506 } 506 }
507 507
508// TODO: unused: 508 public override void LockAngularMotion(PhysicsVector axis)
509 {
510
511 }
512
513// This code is very useful. Written by DanX0r. We're just not using it right now.
514// Commented out to prevent a warning.
515//
509// private void standupStraight() 516// private void standupStraight()
510// { 517// {
511// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air. 518// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.