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authorTeravus Ovares2007-12-22 05:43:34 +0000
committerTeravus Ovares2007-12-22 05:43:34 +0000
commitde32006f9a0843c9d115fc6c2c92d64046f52ee0 (patch)
treebbf3414bcc1cb3c9cb88da40be986b399fce6cc5 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentVanity commit (diff)
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* Added smoother handling of interpenetrating physical objects.
* Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 04bf9a0..3bdf180 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Physics.OdePlugin
174 } 174 }
175 if (m_wascolliding != m_iscolliding) 175 if (m_wascolliding != m_iscolliding)
176 { 176 {
177 base.SendCollisionUpdate(new CollisionEventUpdate()); 177 //base.SendCollisionUpdate(new CollisionEventUpdate());
178 178
179 } 179 }
180 m_wascolliding = m_iscolliding; 180 m_wascolliding = m_iscolliding;
@@ -527,7 +527,7 @@ namespace OpenSim.Region.Physics.OdePlugin
527 if (_velocity.Z < -6 && !m_hackSentFall) 527 if (_velocity.Z < -6 && !m_hackSentFall)
528 { 528 {
529 m_hackSentFall = true; 529 m_hackSentFall = true;
530 base.SendCollisionUpdate(new CollisionEventUpdate()); 530 //base.SendCollisionUpdate(new CollisionEventUpdate());
531 m_pidControllerActive = false; 531 m_pidControllerActive = false;
532 } 532 }
533 else if (flying && !m_hackSentFly) 533 else if (flying && !m_hackSentFly)