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authorTeravus Ovares2009-07-16 04:50:49 +0000
committerTeravus Ovares2009-07-16 04:50:49 +0000
commit8e1ab33ed34524f6f64458c8389220be0804450f (patch)
treef5b9f800eb2fd837934537db30574e2d9da04ed8 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentThere was possible a locking issue in revision 9951 so reverting that revisio... (diff)
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* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 9d60cca..e19d589 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Region.Physics.OdePlugin
308 } 308 }
309 if (m_wascolliding != m_iscolliding) 309 if (m_wascolliding != m_iscolliding)
310 { 310 {
311 base.SendCollisionUpdate(new CollisionEventUpdate()); 311 //base.SendCollisionUpdate(new CollisionEventUpdate());
312 } 312 }
313 m_wascolliding = m_iscolliding; 313 m_wascolliding = m_iscolliding;
314 } 314 }
@@ -362,7 +362,7 @@ namespace OpenSim.Region.Physics.OdePlugin
362 } 362 }
363 if (m_wascollidingGround != m_iscollidingGround) 363 if (m_wascollidingGround != m_iscollidingGround)
364 { 364 {
365 base.SendCollisionUpdate(new CollisionEventUpdate()); 365 //base.SendCollisionUpdate(new CollisionEventUpdate());
366 } 366 }
367 m_wascollidingGround = m_iscollidingGround; 367 m_wascollidingGround = m_iscollidingGround;
368 } 368 }