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authorJohn Hurliman2009-10-26 15:52:59 -0700
committerJohn Hurliman2009-10-26 15:52:59 -0700
commit119cf80e13e9fccea30147e3274f5d44958248b2 (patch)
tree4eddb70be6dc92ea7a8de05140d03c8b8529e13b /OpenSim/Region/Physics/Meshing
parentNo need to create dupe TriMeshData for ODE. A previous patch created a dictio... (diff)
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Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index 4c3cf33..e8a3e19 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -174,6 +174,9 @@ namespace OpenSim.Region.Physics.Meshing
174 174
175 float[] result = getVertexListAsFloat(); 175 float[] result = getVertexListAsFloat();
176 m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned); 176 m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned);
177 // Inform the garbage collector of this unmanaged allocation so it can schedule
178 // the next GC round more intelligently
179 GC.AddMemoryPressure(Buffer.ByteLength(result));
177 180
178 return result; 181 return result;
179 } 182 }
@@ -223,6 +226,9 @@ namespace OpenSim.Region.Physics.Meshing
223 226
224 int[] result = getIndexListAsInt(); 227 int[] result = getIndexListAsInt();
225 m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); 228 m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned);
229 // Inform the garbage collector of this unmanaged allocation so it can schedule
230 // the next GC round more intelligently
231 GC.AddMemoryPressure(Buffer.ByteLength(result));
226 232
227 return result; 233 return result;
228 } 234 }