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author | Robert Adams | 2013-02-05 16:51:02 -0800 |
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committer | Robert Adams | 2013-02-05 16:56:33 -0800 |
commit | dce9e323f4f0fdccd2f34266e870de9cbcebd2f0 (patch) | |
tree | e8e5e245d6b2e18b709e297b60875c16f7a78225 /OpenSim/Region/Physics/Meshing | |
parent | BulletSim: add debugging looking for doorway sculpty problems (diff) | |
download | opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.zip opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.gz opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.bz2 opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.xz |
BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index f781ff9..bd8e306 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
152 | return result; | 152 | return result; |
153 | } | 153 | } |
154 | 154 | ||
155 | private float[] getVertexListAsFloat() | 155 | public float[] getVertexListAsFloat() |
156 | { | 156 | { |
157 | if (m_vertices == null) | 157 | if (m_vertices == null) |
158 | throw new NotSupportedException(); | 158 | throw new NotSupportedException(); |