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author | Dr Scofield | 2008-06-27 17:25:03 +0000 |
---|---|---|
committer | Dr Scofield | 2008-06-27 17:25:03 +0000 |
commit | 7d55dfba8addd5c580e6c7bcf4449315428b84ed (patch) | |
tree | 8426d62dc435e54e5c7c58d2fa742a3841848727 /OpenSim/Region/Physics/Meshing | |
parent | dr scofield's warning safari: (diff) | |
download | opensim-SC_OLD-7d55dfba8addd5c580e6c7bcf4449315428b84ed.zip opensim-SC_OLD-7d55dfba8addd5c580e6c7bcf4449315428b84ed.tar.gz opensim-SC_OLD-7d55dfba8addd5c580e6c7bcf4449315428b84ed.tar.bz2 opensim-SC_OLD-7d55dfba8addd5c580e6c7bcf4449315428b84ed.tar.xz |
dr scofield's warnings safari:
* commenting out unused variables
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Extruder.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/HelperTypes.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 98 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 2 |
4 files changed, 59 insertions, 56 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs index baa2d9b..ac8d81c 100644 --- a/OpenSim/Region/Physics/Meshing/Extruder.cs +++ b/OpenSim/Region/Physics/Meshing/Extruder.cs | |||
@@ -259,8 +259,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
259 | { | 259 | { |
260 | Mesh result = new Mesh(); | 260 | Mesh result = new Mesh(); |
261 | 261 | ||
262 | Quaternion tt = new Quaternion(); | 262 | // Quaternion tt = new Quaternion(); |
263 | Vertex v2 = new Vertex(0, 0, 0); | 263 | // Vertex v2 = new Vertex(0, 0, 0); |
264 | 264 | ||
265 | Mesh newLayer; | 265 | Mesh newLayer; |
266 | Mesh lastLayer = null; | 266 | Mesh lastLayer = null; |
@@ -441,8 +441,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
441 | { | 441 | { |
442 | Mesh result = new Mesh(); | 442 | Mesh result = new Mesh(); |
443 | 443 | ||
444 | Quaternion tt = new Quaternion(); | 444 | // Quaternion tt = new Quaternion(); |
445 | Vertex v2 = new Vertex(0, 0, 0); | 445 | // Vertex v2 = new Vertex(0, 0, 0); |
446 | 446 | ||
447 | Mesh newLayer; | 447 | Mesh newLayer; |
448 | Mesh lastLayer = null; | 448 | Mesh lastLayer = null; |
@@ -457,8 +457,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
457 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 1.5f) steps *= 2; | 457 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 1.5f) steps *= 2; |
458 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 3.0f) steps *= 2; | 458 | if (System.Math.Abs(twistTotal) > (float)System.Math.PI * 3.0f) steps *= 2; |
459 | 459 | ||
460 | double percentOfPathMultiplier = 1.0 / steps; | 460 | // double percentOfPathMultiplier = 1.0 / steps; |
461 | double angleStepMultiplier = System.Math.PI * 2.0 / steps; | 461 | // double angleStepMultiplier = System.Math.PI * 2.0 / steps; |
462 | 462 | ||
463 | float yPathScale = pathScaleY * 0.5f; | 463 | float yPathScale = pathScaleY * 0.5f; |
464 | float pathLength = pathCutEnd - pathCutBegin; | 464 | float pathLength = pathCutEnd - pathCutBegin; |
diff --git a/OpenSim/Region/Physics/Meshing/HelperTypes.cs b/OpenSim/Region/Physics/Meshing/HelperTypes.cs index f031fb6..aed6c45 100644 --- a/OpenSim/Region/Physics/Meshing/HelperTypes.cs +++ b/OpenSim/Region/Physics/Meshing/HelperTypes.cs | |||
@@ -221,6 +221,7 @@ public class Vertex : PhysicsVector, IComparable<Vertex> | |||
221 | v1.Z += am; | 221 | v1.Z += am; |
222 | return v1; | 222 | return v1; |
223 | } | 223 | } |
224 | |||
224 | public static Vertex operator -(Vertex v1, float am) | 225 | public static Vertex operator -(Vertex v1, float am) |
225 | { | 226 | { |
226 | v1.X -= am; | 227 | v1.X -= am; |
@@ -228,6 +229,7 @@ public class Vertex : PhysicsVector, IComparable<Vertex> | |||
228 | v1.Z -= am; | 229 | v1.Z -= am; |
229 | return v1; | 230 | return v1; |
230 | } | 231 | } |
232 | |||
231 | public static Vertex operator *(Vertex v1, float am) | 233 | public static Vertex operator *(Vertex v1, float am) |
232 | { | 234 | { |
233 | v1.X *= am; | 235 | v1.X *= am; |
@@ -235,6 +237,7 @@ public class Vertex : PhysicsVector, IComparable<Vertex> | |||
235 | v1.Z *= am; | 237 | v1.Z *= am; |
236 | return v1; | 238 | return v1; |
237 | } | 239 | } |
240 | |||
238 | public static Vertex operator /(Vertex v1, float am) | 241 | public static Vertex operator /(Vertex v1, float am) |
239 | { | 242 | { |
240 | if (am == 0f) | 243 | if (am == 0f) |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 5a04a8e..879129a 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -432,8 +432,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
432 | UInt16 taperY = primShape.PathScaleY; | 432 | UInt16 taperY = primShape.PathScaleY; |
433 | UInt16 pathShearX = primShape.PathShearX; | 433 | UInt16 pathShearX = primShape.PathShearX; |
434 | UInt16 pathShearY = primShape.PathShearY; | 434 | UInt16 pathShearY = primShape.PathShearY; |
435 | Int16 twistTop = primShape.PathTwistBegin; | 435 | // Int16 twistTop = primShape.PathTwistBegin; |
436 | Int16 twistBot = primShape.PathTwist; | 436 | // Int16 twistBot = primShape.PathTwist; |
437 | 437 | ||
438 | #if SPAM | 438 | #if SPAM |
439 | reportPrimParams("[BOX] " + primName, primShape); | 439 | reportPrimParams("[BOX] " + primName, primShape); |
@@ -690,8 +690,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
690 | UInt16 taperY = primShape.PathScaleY; | 690 | UInt16 taperY = primShape.PathScaleY; |
691 | UInt16 pathShearX = primShape.PathShearX; | 691 | UInt16 pathShearX = primShape.PathShearX; |
692 | UInt16 pathShearY = primShape.PathShearY; | 692 | UInt16 pathShearY = primShape.PathShearY; |
693 | Int16 twistBot = primShape.PathTwist; | 693 | // Int16 twistBot = primShape.PathTwist; |
694 | Int16 twistTop = primShape.PathTwistBegin; | 694 | // Int16 twistTop = primShape.PathTwistBegin; |
695 | 695 | ||
696 | #if SPAM | 696 | #if SPAM |
697 | reportPrimParams("[CYLINDER] " + primName, primShape); | 697 | reportPrimParams("[CYLINDER] " + primName, primShape); |
@@ -1043,8 +1043,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
1043 | UInt16 pathShearX = primShape.PathShearX; | 1043 | UInt16 pathShearX = primShape.PathShearX; |
1044 | UInt16 pathShearY = primShape.PathShearY; | 1044 | UInt16 pathShearY = primShape.PathShearY; |
1045 | 1045 | ||
1046 | Int16 twistTop = primShape.PathTwistBegin; | 1046 | // Int16 twistTop = primShape.PathTwistBegin; |
1047 | Int16 twistBot = primShape.PathTwist; | 1047 | // Int16 twistBot = primShape.PathTwist; |
1048 | 1048 | ||
1049 | #if SPAM | 1049 | #if SPAM |
1050 | reportPrimParams("[PRISM] " + primName, primShape); | 1050 | reportPrimParams("[PRISM] " + primName, primShape); |
@@ -1295,13 +1295,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
1295 | 1295 | ||
1296 | // Still have more to do here. | 1296 | // Still have more to do here. |
1297 | 1297 | ||
1298 | UInt16 hollowFactor = primShape.ProfileHollow; | 1298 | // UInt16 hollowFactor = primShape.ProfileHollow; |
1299 | UInt16 profileBegin = primShape.ProfileBegin; | 1299 | // UInt16 profileBegin = primShape.ProfileBegin; |
1300 | UInt16 profileEnd = primShape.ProfileEnd; | 1300 | // UInt16 profileEnd = primShape.ProfileEnd; |
1301 | UInt16 taperX = primShape.PathScaleX; | 1301 | // UInt16 taperX = primShape.PathScaleX; |
1302 | UInt16 taperY = primShape.PathScaleY; | 1302 | // UInt16 taperY = primShape.PathScaleY; |
1303 | UInt16 pathShearX = primShape.PathShearX; | 1303 | // UInt16 pathShearX = primShape.PathShearX; |
1304 | UInt16 pathShearY = primShape.PathShearY; | 1304 | // UInt16 pathShearY = primShape.PathShearY; |
1305 | Mesh m = new Mesh(); | 1305 | Mesh m = new Mesh(); |
1306 | 1306 | ||
1307 | #if SPAM | 1307 | #if SPAM |
@@ -1424,12 +1424,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
1424 | UInt16 hollowFactor = primShape.ProfileHollow; | 1424 | UInt16 hollowFactor = primShape.ProfileHollow; |
1425 | UInt16 profileBegin = primShape.ProfileBegin; | 1425 | UInt16 profileBegin = primShape.ProfileBegin; |
1426 | UInt16 profileEnd = primShape.ProfileEnd; | 1426 | UInt16 profileEnd = primShape.ProfileEnd; |
1427 | UInt16 taperX = primShape.PathScaleX; | 1427 | // UInt16 taperX = primShape.PathScaleX; |
1428 | UInt16 taperY = primShape.PathScaleY; | 1428 | // UInt16 taperY = primShape.PathScaleY; |
1429 | UInt16 pathShearX = primShape.PathShearX; | 1429 | UInt16 pathShearX = primShape.PathShearX; |
1430 | UInt16 pathShearY = primShape.PathShearY; | 1430 | UInt16 pathShearY = primShape.PathShearY; |
1431 | Int16 twistBot = primShape.PathTwist; | 1431 | // Int16 twistBot = primShape.PathTwist; |
1432 | Int16 twistTop = primShape.PathTwistBegin; | 1432 | // Int16 twistTop = primShape.PathTwistBegin; |
1433 | HollowShape hollowShape = primShape.HollowShape; | 1433 | HollowShape hollowShape = primShape.HollowShape; |
1434 | 1434 | ||
1435 | #if SPAM | 1435 | #if SPAM |
@@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1706 | foreach (Triangle t in m.triangles) | 1706 | foreach (Triangle t in m.triangles) |
1707 | t.invertNormal(); | 1707 | t.invertNormal(); |
1708 | 1708 | ||
1709 | Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); | 1709 | // Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); |
1710 | 1710 | ||
1711 | 1711 | ||
1712 | float skew = primShape.PathSkew * 0.01f; | 1712 | float skew = primShape.PathSkew * 0.01f; |
@@ -2038,36 +2038,36 @@ namespace OpenSim.Region.Physics.Meshing | |||
2038 | return mesh; | 2038 | return mesh; |
2039 | } | 2039 | } |
2040 | 2040 | ||
2041 | private static void reportPrimParams(string name, PrimitiveBaseShape primShape) | 2041 | // private static void reportPrimParams(string name, PrimitiveBaseShape primShape) |
2042 | { | 2042 | // { |
2043 | #if SPAM | 2043 | // #if SPAM |
2044 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | 2044 | // float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; |
2045 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | 2045 | // float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; |
2046 | 2046 | ||
2047 | Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" | 2047 | // Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" |
2048 | + "Name.............: " + name.ToString() + "\n" | 2048 | // + "Name.............: " + name.ToString() + "\n" |
2049 | + "HollowShape......: " + primShape.HollowShape.ToString() + "\n" | 2049 | // + "HollowShape......: " + primShape.HollowShape.ToString() + "\n" |
2050 | + "PathBegin........: " + primShape.PathBegin.ToString() + "\n" | 2050 | // + "PathBegin........: " + primShape.PathBegin.ToString() + "\n" |
2051 | + "PathCurve........: " + primShape.PathCurve.ToString() + "\n" | 2051 | // + "PathCurve........: " + primShape.PathCurve.ToString() + "\n" |
2052 | + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n" | 2052 | // + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n" |
2053 | + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n" | 2053 | // + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n" |
2054 | + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" | 2054 | // + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" |
2055 | + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" | 2055 | // + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" |
2056 | + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" | 2056 | // + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" |
2057 | + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n" | 2057 | // + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n" |
2058 | + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n" | 2058 | // + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n" |
2059 | + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" | 2059 | // + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" |
2060 | + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n" | 2060 | // + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n" |
2061 | + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" | 2061 | // + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" |
2062 | + "PathTwist........: " + primShape.PathTwist.ToString() + "\n" | 2062 | // + "PathTwist........: " + primShape.PathTwist.ToString() + "\n" |
2063 | + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n" | 2063 | // + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n" |
2064 | + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n" | 2064 | // + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n" |
2065 | + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n" | 2065 | // + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n" |
2066 | + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n" | 2066 | // + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n" |
2067 | + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n" | 2067 | // + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n" |
2068 | + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n" | 2068 | // + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n" |
2069 | ); | 2069 | // ); |
2070 | #endif | 2070 | // #endif |
2071 | } | 2071 | // } |
2072 | } | 2072 | } |
2073 | } | 2073 | } |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index c9933fe..95a244d 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
223 | Vertex v1 = new Vertex(0,0,0); | 223 | Vertex v1 = new Vertex(0,0,0); |
224 | 224 | ||
225 | // Create a vertex position from the RGB channels in the current pixel | 225 | // Create a vertex position from the RGB channels in the current pixel |
226 | int ypos = y * bLOD.Width; | 226 | // int ypos = y * bLOD.Width; |
227 | 227 | ||
228 | 228 | ||
229 | if (y == 0) | 229 | if (y == 0) |