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author | Justin Clark-Casey (justincc) | 2011-07-08 20:58:44 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-08 20:58:44 +0100 |
commit | e8ad8593b65e0d82d9ddf1ff4ea3536489856d72 (patch) | |
tree | 3805dcf423e28d4215dbedea68d535512b92e920 /OpenSim/Region/Physics/Meshing | |
parent | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... (diff) | |
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refactor: eliminate redundant return statement
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index ad03cc8..e92e97b 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -299,8 +299,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
299 | Face f = new Face(v1, v2, v3); | 299 | Face f = new Face(v1, v2, v3); |
300 | faces.Add(f); | 300 | faces.Add(f); |
301 | } | 301 | } |
302 | |||
303 | return; | ||
304 | } | 302 | } |
305 | 303 | ||
306 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 304 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
@@ -361,7 +359,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
361 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | 359 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format |
362 | else if (map.ContainsKey("physics_mesh")) | 360 | else if (map.ContainsKey("physics_mesh")) |
363 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | 361 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format |
364 | 362 | ||
365 | if (physicsParms == null) | 363 | if (physicsParms == null) |
366 | { | 364 | { |
367 | m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset"); | 365 | m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset"); |