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authorDahlia Trimble2009-05-31 23:57:52 +0000
committerDahlia Trimble2009-05-31 23:57:52 +0000
commitbe41a2cb7e62d46b59b17d09177d3c9bd0faf606 (patch)
tree5849026f12b598e9ec5d1bf6c4d219199d7cdd69 /OpenSim/Region/Physics/Meshing
parentThank you kindly, StrawberryFride for a patch that: (diff)
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reduce verbosity of sculpt map cache messages to reporting cache failures only
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index feeaf71..8103092 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -199,8 +199,8 @@ namespace OpenSim.Region.Physics.Meshing
199 m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); 199 m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
200 200
201 } 201 }
202 if (idata != null) 202 //if (idata != null)
203 m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); 203 // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
204 } 204 }
205 205
206 if (idata == null) 206 if (idata == null)