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author | Teravus Ovares (Dan Olivares) | 2009-10-10 04:01:36 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-10-10 04:01:36 -0400 |
commit | 8271528b1fe49d99cf5b64d3644864ba4aa097c1 (patch) | |
tree | aed5d2f4985f68e9e20d26c8758bef740a8a57e4 /OpenSim/Region/Physics/Meshing/SculptMesh.cs | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
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* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/SculptMesh.cs')
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