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author | Justin Clarke Casey | 2008-09-18 18:54:42 +0000 |
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committer | Justin Clarke Casey | 2008-09-18 18:54:42 +0000 |
commit | 8ff1bc5b03adfc11903dfdc244e6fe26f07b4bd2 (patch) | |
tree | fd148eead472df1afa9da4ab46de4e024ce48497 /OpenSim/Region/Physics/Meshing/SculptMesh.cs | |
parent | Reverse yes and no for the parcel's "public" property to make it accurately (diff) | |
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* Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux)
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/SculptMesh.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index d4bd65f..0f12739 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -81,9 +81,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
81 | idata.Dispose(); | 81 | idata.Dispose(); |
82 | } | 82 | } |
83 | } | 83 | } |
84 | |||
85 | |||
86 | } | 84 | } |
85 | |||
87 | private Vertex ColorToVertex(Color input) | 86 | private Vertex ColorToVertex(Color input) |
88 | { | 87 | { |
89 | return new Vertex( | 88 | return new Vertex( |
@@ -91,6 +90,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
91 | ((float)input.G - 128) / RANGE, | 90 | ((float)input.G - 128) / RANGE, |
92 | ((float)input.B - 128) / RANGE); | 91 | ((float)input.B - 128) / RANGE); |
93 | } | 92 | } |
93 | |||
94 | private void LoadPoles() | 94 | private void LoadPoles() |
95 | { | 95 | { |
96 | northpole = new Vertex(0, 0, 0); | 96 | northpole = new Vertex(0, 0, 0); |
@@ -144,6 +144,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
144 | return lod; | 144 | return lod; |
145 | } | 145 | } |
146 | } | 146 | } |
147 | |||
147 | private void DoLOD() | 148 | private void DoLOD() |
148 | { | 149 | { |
149 | int x_max = Math.Min(Scale, bBitmap.Width); | 150 | int x_max = Math.Min(Scale, bBitmap.Width); |
@@ -199,13 +200,14 @@ namespace OpenSim.Region.Physics.Meshing | |||
199 | } | 200 | } |
200 | 201 | ||
201 | } | 202 | } |
203 | |||
202 | public void clearStuff() | 204 | public void clearStuff() |
203 | { | 205 | { |
204 | this.triangles.Clear(); | 206 | this.triangles.Clear(); |
205 | this.vertices.Clear(); | 207 | this.vertices.Clear(); |
206 | //normals = new float[0]; | 208 | //normals = new float[0]; |
207 | |||
208 | } | 209 | } |
210 | |||
209 | public void processSculptTexture() | 211 | public void processSculptTexture() |
210 | { | 212 | { |
211 | int x_max = Math.Min(Scale, bBitmap.Width); | 213 | int x_max = Math.Min(Scale, bBitmap.Width); |