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authorBlueWall2012-12-03 20:17:00 -0500
committerBlueWall2012-12-03 20:17:00 -0500
commit0c7d6adef158d5cb25d8eb60287c5cb0cceaa953 (patch)
treef766959f3442b78aa9202a4f61cf127508245345 /OpenSim/Region/Physics/Meshing/Meshmerizer.cs
parentXmlRpcGridRouter (diff)
parentBulletSim: Reduce idle region physics overhead where there are MANY (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs21
1 files changed, 16 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 6fa91ab..8145d61 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -702,11 +702,16 @@ namespace OpenSim.Region.Physics.Meshing
702 702
703 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) 703 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
704 { 704 {
705 return CreateMesh(primName, primShape, size, lod, false); 705 return CreateMesh(primName, primShape, size, lod, false, true);
706 } 706 }
707 707
708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
709 { 709 {
710 return CreateMesh(primName, primShape, size, lod, isPhysical, true);
711 }
712
713 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache)
714 {
710#if SPAM 715#if SPAM
711 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); 716 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
712#endif 717#endif
@@ -716,9 +721,12 @@ namespace OpenSim.Region.Physics.Meshing
716 721
717 // If this mesh has been created already, return it instead of creating another copy 722 // If this mesh has been created already, return it instead of creating another copy
718 // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory 723 // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory
719 key = primShape.GetMeshKey(size, lod); 724 if (shouldCache)
720 if (m_uniqueMeshes.TryGetValue(key, out mesh)) 725 {
721 return mesh; 726 key = primShape.GetMeshKey(size, lod);
727 if (m_uniqueMeshes.TryGetValue(key, out mesh))
728 return mesh;
729 }
722 730
723 if (size.X < 0.01f) size.X = 0.01f; 731 if (size.X < 0.01f) size.X = 0.01f;
724 if (size.Y < 0.01f) size.Y = 0.01f; 732 if (size.Y < 0.01f) size.Y = 0.01f;
@@ -741,7 +749,10 @@ namespace OpenSim.Region.Physics.Meshing
741 // trim the vertex and triangle lists to free up memory 749 // trim the vertex and triangle lists to free up memory
742 mesh.TrimExcess(); 750 mesh.TrimExcess();
743 751
744 m_uniqueMeshes.Add(key, mesh); 752 if (shouldCache)
753 {
754 m_uniqueMeshes.Add(key, mesh);
755 }
745 } 756 }
746 757
747 return mesh; 758 return mesh;