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author | Robert Adams | 2012-11-29 09:24:53 -0800 |
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committer | Robert Adams | 2012-11-29 09:24:53 -0800 |
commit | 0cd99c74a70ddfd42c3e8325716f56bf35d4474c (patch) | |
tree | 7d2c78ce242c51f49c375e53e83788a1e45abbeb /OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |
parent | BulletSim: reverse direction of hover correction. Removes problem with vehicl... (diff) | |
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BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 6fa91ab..8145d61 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -702,11 +702,16 @@ namespace OpenSim.Region.Physics.Meshing | |||
702 | 702 | ||
703 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 703 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
704 | { | 704 | { |
705 | return CreateMesh(primName, primShape, size, lod, false); | 705 | return CreateMesh(primName, primShape, size, lod, false, true); |
706 | } | 706 | } |
707 | 707 | ||
708 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 708 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
709 | { | 709 | { |
710 | return CreateMesh(primName, primShape, size, lod, isPhysical, true); | ||
711 | } | ||
712 | |||
713 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) | ||
714 | { | ||
710 | #if SPAM | 715 | #if SPAM |
711 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | 716 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); |
712 | #endif | 717 | #endif |
@@ -716,9 +721,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
716 | 721 | ||
717 | // If this mesh has been created already, return it instead of creating another copy | 722 | // If this mesh has been created already, return it instead of creating another copy |
718 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | 723 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory |
719 | key = primShape.GetMeshKey(size, lod); | 724 | if (shouldCache) |
720 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | 725 | { |
721 | return mesh; | 726 | key = primShape.GetMeshKey(size, lod); |
727 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | ||
728 | return mesh; | ||
729 | } | ||
722 | 730 | ||
723 | if (size.X < 0.01f) size.X = 0.01f; | 731 | if (size.X < 0.01f) size.X = 0.01f; |
724 | if (size.Y < 0.01f) size.Y = 0.01f; | 732 | if (size.Y < 0.01f) size.Y = 0.01f; |
@@ -741,7 +749,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
741 | // trim the vertex and triangle lists to free up memory | 749 | // trim the vertex and triangle lists to free up memory |
742 | mesh.TrimExcess(); | 750 | mesh.TrimExcess(); |
743 | 751 | ||
744 | m_uniqueMeshes.Add(key, mesh); | 752 | if (shouldCache) |
753 | { | ||
754 | m_uniqueMeshes.Add(key, mesh); | ||
755 | } | ||
745 | } | 756 | } |
746 | 757 | ||
747 | return mesh; | 758 | return mesh; |