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author | Justin Clark-Casey (justincc) | 2011-07-16 01:36:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-16 01:36:27 +0100 |
commit | 18652eb87ef0613b66664059581f991448d76af4 (patch) | |
tree | d0ca27e3ccaed6d82d56e8431136ebf4ccb6df63 /OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |
parent | use constants in llGetObjectDetails() rather than magic numbers (diff) | |
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Fix physics proxy regeneration when a mesh with more than one submesh is resized
Addresses http://opensimulator.org/mantis/view.php?id=5584
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 5ca5f20..5413aa8 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -303,6 +303,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
303 | 303 | ||
304 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 304 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
305 | { | 305 | { |
306 | // m_log.DebugFormat( | ||
307 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
308 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
309 | |||
306 | PrimMesh primMesh; | 310 | PrimMesh primMesh; |
307 | PrimMesher.SculptMesh sculptMesh; | 311 | PrimMesher.SculptMesh sculptMesh; |
308 | 312 | ||
@@ -668,7 +672,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
668 | 672 | ||
669 | // If this mesh has been created already, return it instead of creating another copy | 673 | // If this mesh has been created already, return it instead of creating another copy |
670 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | 674 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory |
671 | |||
672 | key = GetMeshKey(primShape, size, lod); | 675 | key = GetMeshKey(primShape, size, lod); |
673 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | 676 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) |
674 | return mesh; | 677 | return mesh; |