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author | John Hurliman | 2009-10-25 23:16:12 -0700 |
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committer | John Hurliman | 2009-10-26 18:23:43 -0700 |
commit | d199767e6991d6f368661fce9c5a072e564b8a4b (patch) | |
tree | d9347b8a424c0164e208f908613aa8fe1511444b /OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |
parent | * Double the priority on avatar bake texture requests to get avatars rezzing ... (diff) | |
download | opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.zip opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.gz opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.bz2 opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.xz |
Experimental change of PhysicsVector to Vector3. Untested
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 01093e2..a90a89a 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -61,7 +61,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
61 | public class Meshmerizer : IMesher | 61 | public class Meshmerizer : IMesher |
62 | { | 62 | { |
63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
64 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
65 | 64 | ||
66 | // Setting baseDir to a path will enable the dumping of raw files | 65 | // Setting baseDir to a path will enable the dumping of raw files |
67 | // raw files can be imported by blender so a visual inspection of the results can be done | 66 | // raw files can be imported by blender so a visual inspection of the results can be done |
@@ -160,7 +159,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
160 | float minZ = float.MaxValue; | 159 | float minZ = float.MaxValue; |
161 | float maxZ = float.MinValue; | 160 | float maxZ = float.MinValue; |
162 | 161 | ||
163 | foreach (Vertex v in meshIn.getVertexList()) | 162 | foreach (Vector3 v in meshIn.getVertexList()) |
164 | { | 163 | { |
165 | if (v != null) | 164 | if (v != null) |
166 | { | 165 | { |
@@ -185,7 +184,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
185 | 184 | ||
186 | } | 185 | } |
187 | 186 | ||
188 | private ulong GetMeshKey(PrimitiveBaseShape pbs, PhysicsVector size, float lod) | 187 | private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod) |
189 | { | 188 | { |
190 | ulong hash = 5381; | 189 | ulong hash = 5381; |
191 | 190 | ||
@@ -245,9 +244,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
245 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | 244 | hash = ((hash << 5) + hash) + (ulong)((byte)c); |
246 | return ((hash << 5) + hash) + (ulong)(c >> 8); | 245 | return ((hash << 5) + hash) + (ulong)(c >> 8); |
247 | } | 246 | } |
248 | |||
249 | 247 | ||
250 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | 248 | |
249 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
251 | { | 250 | { |
252 | PrimMesh primMesh; | 251 | PrimMesh primMesh; |
253 | PrimMesher.SculptMesh sculptMesh; | 252 | PrimMesher.SculptMesh sculptMesh; |
@@ -289,9 +288,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
289 | ManagedImage managedImage; // we never use this | 288 | ManagedImage managedImage; // we never use this |
290 | OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); | 289 | OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); |
291 | 290 | ||
292 | // Remove the reference to the encoded JPEG2000 data so it can be GCed | ||
293 | primShape.SculptData = Utils.EmptyBytes; | ||
294 | |||
295 | if (cacheSculptMaps) | 291 | if (cacheSculptMaps) |
296 | { | 292 | { |
297 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | 293 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } |
@@ -315,8 +311,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
315 | } | 311 | } |
316 | } | 312 | } |
317 | 313 | ||
318 | |||
319 | |||
320 | PrimMesher.SculptMesh.SculptType sculptType; | 314 | PrimMesher.SculptMesh.SculptType sculptType; |
321 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | 315 | switch ((OpenMetaverse.SculptType)primShape.SculptType) |
322 | { | 316 | { |
@@ -351,7 +345,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
351 | coords = sculptMesh.coords; | 345 | coords = sculptMesh.coords; |
352 | faces = sculptMesh.faces; | 346 | faces = sculptMesh.faces; |
353 | } | 347 | } |
354 | |||
355 | else | 348 | else |
356 | { | 349 | { |
357 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | 350 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; |
@@ -466,6 +459,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
466 | faces = primMesh.faces; | 459 | faces = primMesh.faces; |
467 | } | 460 | } |
468 | 461 | ||
462 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed | ||
463 | primShape.SculptData = Utils.EmptyBytes; | ||
469 | 464 | ||
470 | int numCoords = coords.Count; | 465 | int numCoords = coords.Count; |
471 | int numFaces = faces.Count; | 466 | int numFaces = faces.Count; |
@@ -488,12 +483,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
488 | return mesh; | 483 | return mesh; |
489 | } | 484 | } |
490 | 485 | ||
491 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | 486 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
492 | { | 487 | { |
493 | return CreateMesh(primName, primShape, size, lod, false); | 488 | return CreateMesh(primName, primShape, size, lod, false); |
494 | } | 489 | } |
495 | 490 | ||
496 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) | 491 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
497 | { | 492 | { |
498 | Mesh mesh = null; | 493 | Mesh mesh = null; |
499 | ulong key = 0; | 494 | ulong key = 0; |