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authorlbsa712007-12-27 21:41:48 +0000
committerlbsa712007-12-27 21:41:48 +0000
commitefd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch)
treebf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Physics/Meshing/Meshmerizer.cs
parent* removed always true if (diff)
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* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs74
1 files changed, 35 insertions, 39 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 9c35f81..3217dd8 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -27,18 +27,13 @@
27*/ 27*/
28 28
29using System; 29using System;
30using System.IO;
31using System.Globalization;
32using System.Diagnostics;
33using System.Collections.Generic; 30using System.Collections.Generic;
34using System.Runtime.InteropServices;
35using OpenSim.Framework; 31using OpenSim.Framework;
36using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
37using OpenSim.Region.Physics.Manager; 33using OpenSim.Region.Physics.Manager;
38 34
39namespace OpenSim.Region.Physics.Meshing 35namespace OpenSim.Region.Physics.Meshing
40{ 36{
41
42 public class MeshmerizerPlugin : IMeshingPlugin 37 public class MeshmerizerPlugin : IMeshingPlugin
43 { 38 {
44 public MeshmerizerPlugin() 39 public MeshmerizerPlugin()
@@ -61,10 +56,11 @@ namespace OpenSim.Region.Physics.Meshing
61 // Setting baseDir to a path will enable the dumping of raw files 56 // Setting baseDir to a path will enable the dumping of raw files
62 // raw files can be imported by blender so a visual inspection of the results can be done 57 // raw files can be imported by blender so a visual inspection of the results can be done
63 // const string baseDir = "rawFiles"; 58 // const string baseDir = "rawFiles";
64 const string baseDir = null; 59 private const string baseDir = null;
65 60
66 static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, PhysicsVector r2, ref float lambda, ref float mu) 61 private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2,
67 { 62 PhysicsVector r2, ref float lambda, ref float mu)
63 {
68 // p1, p2, points on the straight 64 // p1, p2, points on the straight
69 // r1, r2, directional vectors of the straight. Not necessarily of length 1! 65 // r1, r2, directional vectors of the straight. Not necessarily of length 1!
70 // note, that l, m can be scaled such, that the range 0..1 is mapped to the area between two points, 66 // note, that l, m can be scaled such, that the range 0..1 is mapped to the area between two points,
@@ -88,9 +84,8 @@ namespace OpenSim.Region.Physics.Meshing
88 float p1y = p1.Y; 84 float p1y = p1.Y;
89 float p2x = p2.X; 85 float p2x = p2.X;
90 float p2y = p2.Y; 86 float p2y = p2.Y;
91 lambda = (-p2x * r2y + p1x * r2y + (p2y - p1y) * r2x) / denom; 87 lambda = (-p2x*r2y + p1x*r2y + (p2y - p1y)*r2x)/denom;
92 mu = (-p2x * r1y + p1x * r1y + (p2y - p1y) * r1x) / denom; 88 mu = (-p2x*r1y + p1x*r1y + (p2y - p1y)*r1x)/denom;
93
94 } 89 }
95 90
96 private static List<Triangle> FindInfluencedTriangles(List<Triangle> triangles, Vertex v) 91 private static List<Triangle> FindInfluencedTriangles(List<Triangle> triangles, Vertex v)
@@ -105,8 +100,8 @@ namespace OpenSim.Region.Physics.Meshing
105 } 100 }
106 return influenced; 101 return influenced;
107 } 102 }
108 103
109 104
110 private static void InsertVertices(List<Vertex> vertices, int usedForSeed, List<Triangle> triangles) 105 private static void InsertVertices(List<Vertex> vertices, int usedForSeed, List<Triangle> triangles)
111 { 106 {
112 // This is a variant of the delaunay algorithm 107 // This is a variant of the delaunay algorithm
@@ -126,10 +121,10 @@ namespace OpenSim.Region.Physics.Meshing
126 // do not fulfill this condition with respect to the new triangle 121 // do not fulfill this condition with respect to the new triangle
127 122
128 // Find the triangles that are influenced by the new vertex 123 // Find the triangles that are influenced by the new vertex
129 Vertex v=vertices[iCurrentVertex]; 124 Vertex v = vertices[iCurrentVertex];
130 if (v == null) 125 if (v == null)
131 continue; // Null is polygon stop marker. Ignore it 126 continue; // Null is polygon stop marker. Ignore it
132 List<Triangle> influencedTriangles=FindInfluencedTriangles(triangles, v); 127 List<Triangle> influencedTriangles = FindInfluencedTriangles(triangles, v);
133 128
134 List<Simplex> simplices = new List<Simplex>(); 129 List<Simplex> simplices = new List<Simplex>();
135 130
@@ -177,12 +172,11 @@ namespace OpenSim.Region.Physics.Meshing
177 } 172 }
178 } 173 }
179 } 174 }
180
181 } 175 }
182 176
183 177
184 static Mesh CreateBoxMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) 178 private static Mesh CreateBoxMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size)
185 // Builds the z (+ and -) surfaces of a box shaped prim 179 // Builds the z (+ and -) surfaces of a box shaped prim
186 { 180 {
187 UInt16 hollowFactor = primShape.ProfileHollow; 181 UInt16 hollowFactor = primShape.ProfileHollow;
188 UInt16 profileBegin = primShape.ProfileBegin; 182 UInt16 profileBegin = primShape.ProfileBegin;
@@ -201,7 +195,7 @@ namespace OpenSim.Region.Physics.Meshing
201 Vertex MP = new Vertex(-0.5f, +0.5f, 0.0f); 195 Vertex MP = new Vertex(-0.5f, +0.5f, 0.0f);
202 Vertex PP = new Vertex(+0.5f, +0.5f, 0.0f); 196 Vertex PP = new Vertex(+0.5f, +0.5f, 0.0f);
203 197
204 Meshing.SimpleHull outerHull = new SimpleHull(); 198 SimpleHull outerHull = new SimpleHull();
205 outerHull.AddVertex(MM); 199 outerHull.AddVertex(MM);
206 outerHull.AddVertex(PM); 200 outerHull.AddVertex(PM);
207 outerHull.AddVertex(PP); 201 outerHull.AddVertex(PP);
@@ -210,9 +204,10 @@ namespace OpenSim.Region.Physics.Meshing
210 // Deal with cuts now 204 // Deal with cuts now
211 if ((profileBegin != 0) || (profileEnd != 0)) 205 if ((profileBegin != 0) || (profileEnd != 0))
212 { 206 {
213 double fProfileBeginAngle = profileBegin / 50000.0 * 360.0; // In degree, for easier debugging and understanding 207 double fProfileBeginAngle = profileBegin/50000.0*360.0;
214 fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y 208 // In degree, for easier debugging and understanding
215 double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 209 fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y
210 double fProfileEndAngle = 360.0 - profileEnd/50000.0*360.0; // Pathend comes as complement to 1.0
216 fProfileEndAngle -= (90.0 + 45.0); 211 fProfileEndAngle -= (90.0 + 45.0);
217 if (fProfileBeginAngle < fProfileEndAngle) 212 if (fProfileBeginAngle < fProfileEndAngle)
218 fProfileEndAngle -= 360.0; 213 fProfileEndAngle -= 360.0;
@@ -222,20 +217,23 @@ namespace OpenSim.Region.Physics.Meshing
222 // and we approximate this arc by a polygon chain 217 // and we approximate this arc by a polygon chain
223 // Also note, that these vectors are of length 1.0 and thus their endpoints lay outside the model space 218 // Also note, that these vectors are of length 1.0 and thus their endpoints lay outside the model space
224 // So it can easily be subtracted from the outer hull 219 // So it can easily be subtracted from the outer hull
225 int iSteps = (int)(((fProfileBeginAngle - fProfileEndAngle) / 45.0) + .5); // how many steps do we need with approximately 45 degree 220 int iSteps = (int) (((fProfileBeginAngle - fProfileEndAngle)/45.0) + .5);
226 double dStepWidth=(fProfileBeginAngle-fProfileEndAngle)/iSteps; 221 // how many steps do we need with approximately 45 degree
222 double dStepWidth = (fProfileBeginAngle - fProfileEndAngle)/iSteps;
227 223
228 Vertex origin = new Vertex(0.0f, 0.0f, 0.0f); 224 Vertex origin = new Vertex(0.0f, 0.0f, 0.0f);
229 225
230 // Note the sequence of vertices here. It's important to have the other rotational sense than in outerHull 226 // Note the sequence of vertices here. It's important to have the other rotational sense than in outerHull
231 SimpleHull cutHull = new SimpleHull(); 227 SimpleHull cutHull = new SimpleHull();
232 cutHull.AddVertex(origin); 228 cutHull.AddVertex(origin);
233 for (int i=0; i<iSteps; i++) { 229 for (int i = 0; i < iSteps; i++)
234 double angle=fProfileBeginAngle-i*dStepWidth; // we count against the angle orientation!!!! 230 {
235 Vertex v = Vertex.FromAngle(angle * Math.PI / 180.0); 231 double angle = fProfileBeginAngle - i*dStepWidth; // we count against the angle orientation!!!!
232 Vertex v = Vertex.FromAngle(angle*Math.PI/180.0);
236 cutHull.AddVertex(v); 233 cutHull.AddVertex(v);
237 } 234 }
238 Vertex legEnd = Vertex.FromAngle(fProfileEndAngle * Math.PI / 180.0); // Calculated separately to avoid errors 235 Vertex legEnd = Vertex.FromAngle(fProfileEndAngle*Math.PI/180.0);
236 // Calculated separately to avoid errors
239 cutHull.AddVertex(legEnd); 237 cutHull.AddVertex(legEnd);
240 238
241 MainLog.Instance.Debug("Starting cutting of the hollow shape from the prim {1}", 0, primName); 239 MainLog.Instance.Debug("Starting cutting of the hollow shape from the prim {1}", 0, primName);
@@ -248,10 +246,10 @@ namespace OpenSim.Region.Physics.Meshing
248 if (hollowFactor > 0) 246 if (hollowFactor > 0)
249 { 247 {
250 float hollowFactorF = (float) hollowFactor/(float) 50000; 248 float hollowFactorF = (float) hollowFactor/(float) 50000;
251 Vertex IMM = new Vertex(-0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); 249 Vertex IMM = new Vertex(-0.5f*hollowFactorF, -0.5f*hollowFactorF, 0.0f);
252 Vertex IPM = new Vertex(+0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); 250 Vertex IPM = new Vertex(+0.5f*hollowFactorF, -0.5f*hollowFactorF, 0.0f);
253 Vertex IMP = new Vertex(-0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); 251 Vertex IMP = new Vertex(-0.5f*hollowFactorF, +0.5f*hollowFactorF, 0.0f);
254 Vertex IPP = new Vertex(+0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); 252 Vertex IPP = new Vertex(+0.5f*hollowFactorF, +0.5f*hollowFactorF, 0.0f);
255 253
256 SimpleHull holeHull = new SimpleHull(); 254 SimpleHull holeHull = new SimpleHull();
257 255
@@ -263,7 +261,6 @@ namespace OpenSim.Region.Physics.Meshing
263 SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); 261 SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull);
264 262
265 outerHull = hollowedHull; 263 outerHull = hollowedHull;
266
267 } 264 }
268 265
269 Mesh m = new Mesh(); 266 Mesh m = new Mesh();
@@ -286,7 +283,7 @@ namespace OpenSim.Region.Physics.Meshing
286 m.Remove(Seed2); 283 m.Remove(Seed2);
287 m.Remove(Seed3); 284 m.Remove(Seed3);
288 m.DumpRaw(baseDir, primName, "Proto seeds removed"); 285 m.DumpRaw(baseDir, primName, "Proto seeds removed");
289 286
290 m.RemoveTrianglesOutside(outerHull); 287 m.RemoveTrianglesOutside(outerHull);
291 m.DumpRaw(baseDir, primName, "Proto outsides removed"); 288 m.DumpRaw(baseDir, primName, "Proto outsides removed");
292 289
@@ -374,7 +371,7 @@ namespace OpenSim.Region.Physics.Meshing
374 switch (primShape.ProfileShape) 371 switch (primShape.ProfileShape)
375 { 372 {
376 case ProfileShape.Square: 373 case ProfileShape.Square:
377 mesh=CreateBoxMesh(primName, primShape, size); 374 mesh = CreateBoxMesh(primName, primShape, size);
378 CalcNormals(mesh); 375 CalcNormals(mesh);
379 break; 376 break;
380 default: 377 default:
@@ -389,5 +386,4 @@ namespace OpenSim.Region.Physics.Meshing
389 return mesh; 386 return mesh;
390 } 387 }
391 } 388 }
392 389} \ No newline at end of file
393}