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authorTeravus Ovares2008-06-01 04:33:07 +0000
committerTeravus Ovares2008-06-01 04:33:07 +0000
commit52c55c8c23a492d4cf7df9c9d496fae1868c6914 (patch)
tree5150c5918aeb335c3bf2ebda65457e5d7a140855 /OpenSim/Region/Physics/Meshing/Extruder.cs
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* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)
* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Extruder.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/Extruder.cs42
1 files changed, 21 insertions, 21 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs
index 8a95df9..54ef4ce 100644
--- a/OpenSim/Region/Physics/Meshing/Extruder.cs
+++ b/OpenSim/Region/Physics/Meshing/Extruder.cs
@@ -24,6 +24,7 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27//#define SPAM
27 28
28using OpenSim.Region.Physics.Manager; 29using OpenSim.Region.Physics.Manager;
29 30
@@ -246,9 +247,6 @@ namespace OpenSim.Region.Physics.Meshing
246 247
247 public Mesh ExtrudeCircularPath(Mesh m) 248 public Mesh ExtrudeCircularPath(Mesh m)
248 { 249 {
249 //startParameter = float.MinValue;
250 //stopParameter = float.MaxValue;
251 // Currently only works for iSteps=1;
252 Mesh result = new Mesh(); 250 Mesh result = new Mesh();
253 251
254 Quaternion tt = new Quaternion(); 252 Quaternion tt = new Quaternion();
@@ -257,7 +255,7 @@ namespace OpenSim.Region.Physics.Meshing
257 Mesh newLayer; 255 Mesh newLayer;
258 Mesh lastLayer = null; 256 Mesh lastLayer = null;
259 257
260 int start = 0; 258 //int start = 0;
261 int step; 259 int step;
262 int steps = 24; 260 int steps = 24;
263 261
@@ -268,39 +266,37 @@ namespace OpenSim.Region.Physics.Meshing
268 double percentOfPathMultiplier = 1.0 / steps; 266 double percentOfPathMultiplier = 1.0 / steps;
269 double angleStepMultiplier = System.Math.PI * 2.0 / steps; 267 double angleStepMultiplier = System.Math.PI * 2.0 / steps;
270 268
271 //System.Console.WriteLine("twistTop: " + twistTop.ToString() + " twistbot: " + twistBot.ToString() + " twisttotal: " + twistTotal.ToString());
272
273 float yPathScale = pathScaleY * 0.5f; 269 float yPathScale = pathScaleY * 0.5f;
274 float skewStart = -skew; 270 float pathLength = pathCutEnd - pathCutBegin;
275 float skewOffset = 0.0f; 271 float totalSkew = skew * 2.0f * pathLength;
276 float totalSkew = skew * 2.0f; 272 float skewStart = (-skew) + pathCutBegin * 2.0f * skew;
277 273
278 274
279 float startAngle = (float)(System.Math.PI * 2.0 * pathCutBegin * revolutions); 275 float startAngle = (float)(System.Math.PI * 2.0 * pathCutBegin * revolutions);
280 float endAngle = (float)(System.Math.PI * 2.0 * pathCutEnd * revolutions); 276 float endAngle = (float)(System.Math.PI * 2.0 * pathCutEnd * revolutions);
281 float stepSize = (float)0.2617993878; // 2*PI / 24 segments 277 float stepSize = (float)0.2617993878; // 2*PI / 24 segments per revolution
282 step = (int)(startAngle / stepSize); 278 step = (int)(startAngle / stepSize);
283 float angle = startAngle; 279 float angle = startAngle;
284 280
285 float xProfileScale = 1.0f; 281 float xProfileScale = 1.0f;
286 float yProfileScale = 1.0f; 282 float yProfileScale = 1.0f;
287 283
288 //System.Console.WriteLine("startAngle: " + startAngle.ToString() + " endAngle: " + endAngle.ToString() + " step: " + step.ToString()); 284#if SPAM
289 bool done = false; 285 System.Console.WriteLine("Extruder: twistTop: " + twistTop.ToString() + " twistbot: " + twistBot.ToString() + " twisttotal: " + twistTotal.ToString());
290 286 System.Console.WriteLine("Extruder: startAngle: " + startAngle.ToString() + " endAngle: " + endAngle.ToString() + " step: " + step.ToString());
291 //System.Console.WriteLine(" PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString()); 287 System.Console.WriteLine("Extruder: taperBotFactorX: " + taperBotFactorX.ToString() + " taperBotFactorY: " + taperBotFactorY.ToString()
292 288 + " taperTopFactorX: " + taperTopFactorX.ToString() + " taperTopFactorY: " + taperTopFactorY.ToString());
293 //System.Console.WriteLine("taperBotFactorX: " + taperBotFactorX.ToString() + " taperBotFactorY: " + taperBotFactorY.ToString() 289 System.Console.WriteLine("Extruder: PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString());
294 // + " taperTopFactorX: " + taperTopFactorX.ToString() + " taperTopFactorY: " + taperTopFactorY.ToString()); 290#endif
291
295 292
293 bool done = false;
296 do 294 do
297 { 295 {
298 float percentOfPath = 1.0f; 296 float percentOfPath = 1.0f;
299 297
300 percentOfPath = (angle - startAngle) / (endAngle - startAngle); // endAngle should always be larger than startAngle 298 percentOfPath = (angle - startAngle) / (endAngle - startAngle); // endAngle should always be larger than startAngle
301 299
302 // System.Console.WriteLine("angle: " + angle.ToString() + " percentOfPath: " + percentOfPath.ToString());
303
304 if (pathTaperX > 0.001f) // can't really compare to 0.0f as the value passed is never exactly zero 300 if (pathTaperX > 0.001f) // can't really compare to 0.0f as the value passed is never exactly zero
305 xProfileScale = 1.0f - percentOfPath * pathTaperX; 301 xProfileScale = 1.0f - percentOfPath * pathTaperX;
306 else if (pathTaperX < -0.001f) 302 else if (pathTaperX < -0.001f)
@@ -323,7 +319,10 @@ namespace OpenSim.Region.Physics.Meshing
323 319
324 //radiusScale = 1.0f; 320 //radiusScale = 1.0f;
325 321
326 //System.Console.WriteLine("Extruder: radius: " + radius.ToString() + " radiusScale: " + radiusScale.ToString()); 322#if SPAM
323 System.Console.WriteLine("Extruder: angle: " + angle.ToString() + " percentOfPath: " + percentOfPath.ToString()
324 + " radius: " + radius.ToString() + " radiusScale: " + radiusScale.ToString());
325#endif
327 326
328 float twist = twistBot + (twistTotal * (float)percentOfPath); 327 float twist = twistBot + (twistTotal * (float)percentOfPath);
329 328
@@ -397,8 +396,8 @@ namespace OpenSim.Region.Physics.Meshing
397 } 396 }
398 lastLayer = newLayer; 397 lastLayer = newLayer;
399 398
400 // calc next angle
401 399
400 // calc the angle for the next interation of the loop
402 if (angle >= endAngle) 401 if (angle >= endAngle)
403 done = true; 402 done = true;
404 else 403 else
@@ -407,6 +406,7 @@ namespace OpenSim.Region.Physics.Meshing
407 if (angle > endAngle) 406 if (angle > endAngle)
408 angle = endAngle; 407 angle = endAngle;
409 } 408 }
409
410 } while (!done); 410 } while (!done);
411 411
412 // scale the mesh to the desired size 412 // scale the mesh to the desired size