diff options
author | John Hurliman | 2009-10-25 23:16:12 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-26 18:23:43 -0700 |
commit | d199767e6991d6f368661fce9c5a072e564b8a4b (patch) | |
tree | d9347b8a424c0164e208f908613aa8fe1511444b /OpenSim/Region/Physics/Manager | |
parent | * Double the priority on avatar bake texture requests to get avatars rezzing ... (diff) | |
download | opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.zip opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.gz opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.bz2 opensim-SC_OLD-d199767e6991d6f368661fce9c5a072e564b8a4b.tar.xz |
Experimental change of PhysicsVector to Vector3. Untested
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 86 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsJoint.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 32 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsSensor.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsVector.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/ZeroMesher.cs | 5 |
7 files changed, 85 insertions, 82 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 1a8c948..1181b8d 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -28,13 +28,14 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenMetaverse; | ||
31 | 32 | ||
32 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.Physics.Manager |
33 | { | 34 | { |
34 | public interface IMesher | 35 | public interface IMesher |
35 | { | 36 | { |
36 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod); | 37 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); |
37 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical); | 38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); |
38 | } | 39 | } |
39 | 40 | ||
40 | public interface IVertex | 41 | public interface IVertex |
@@ -43,7 +44,7 @@ namespace OpenSim.Region.Physics.Manager | |||
43 | 44 | ||
44 | public interface IMesh | 45 | public interface IMesh |
45 | { | 46 | { |
46 | List<PhysicsVector> getVertexList(); | 47 | List<Vector3> getVertexList(); |
47 | int[] getIndexListAsInt(); | 48 | int[] getIndexListAsInt(); |
48 | int[] getIndexListAsIntLocked(); | 49 | int[] getIndexListAsIntLocked(); |
49 | float[] getVertexListAsFloatLocked(); | 50 | float[] getVertexListAsFloatLocked(); |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 7603131..6bfdff2 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -32,8 +32,8 @@ using OpenMetaverse; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.Physics.Manager |
34 | { | 34 | { |
35 | public delegate void PositionUpdate(PhysicsVector position); | 35 | public delegate void PositionUpdate(Vector3 position); |
36 | public delegate void VelocityUpdate(PhysicsVector velocity); | 36 | public delegate void VelocityUpdate(Vector3 velocity); |
37 | public delegate void OrientationUpdate(Quaternion orientation); | 37 | public delegate void OrientationUpdate(Quaternion orientation); |
38 | 38 | ||
39 | public enum ActorTypes : int | 39 | public enum ActorTypes : int |
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Physics.Manager | |||
106 | { | 106 | { |
107 | public delegate void RequestTerseUpdate(); | 107 | public delegate void RequestTerseUpdate(); |
108 | public delegate void CollisionUpdate(EventArgs e); | 108 | public delegate void CollisionUpdate(EventArgs e); |
109 | public delegate void OutOfBounds(PhysicsVector pos); | 109 | public delegate void OutOfBounds(Vector3 pos); |
110 | 110 | ||
111 | // disable warning: public events | 111 | // disable warning: public events |
112 | #pragma warning disable 67 | 112 | #pragma warning disable 67 |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Physics.Manager | |||
125 | 125 | ||
126 | public abstract bool Stopped { get; } | 126 | public abstract bool Stopped { get; } |
127 | 127 | ||
128 | public abstract PhysicsVector Size { get; set; } | 128 | public abstract Vector3 Size { get; set; } |
129 | 129 | ||
130 | public abstract PrimitiveBaseShape Shape { set; } | 130 | public abstract PrimitiveBaseShape Shape { set; } |
131 | 131 | ||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.Manager | |||
144 | 144 | ||
145 | public abstract void delink(); | 145 | public abstract void delink(); |
146 | 146 | ||
147 | public abstract void LockAngularMotion(PhysicsVector axis); | 147 | public abstract void LockAngularMotion(Vector3 axis); |
148 | 148 | ||
149 | public virtual void RequestPhysicsterseUpdate() | 149 | public virtual void RequestPhysicsterseUpdate() |
150 | { | 150 | { |
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Physics.Manager | |||
159 | } | 159 | } |
160 | } | 160 | } |
161 | 161 | ||
162 | public virtual void RaiseOutOfBounds(PhysicsVector pos) | 162 | public virtual void RaiseOutOfBounds(Vector3 pos) |
163 | { | 163 | { |
164 | // Make a temporary copy of the event to avoid possibility of | 164 | // Make a temporary copy of the event to avoid possibility of |
165 | // a race condition if the last subscriber unsubscribes | 165 | // a race condition if the last subscriber unsubscribes |
@@ -187,23 +187,23 @@ namespace OpenSim.Region.Physics.Manager | |||
187 | 187 | ||
188 | } | 188 | } |
189 | 189 | ||
190 | public abstract PhysicsVector Position { get; set; } | 190 | public abstract Vector3 Position { get; set; } |
191 | public abstract float Mass { get; } | 191 | public abstract float Mass { get; } |
192 | public abstract PhysicsVector Force { get; set; } | 192 | public abstract Vector3 Force { get; set; } |
193 | 193 | ||
194 | public abstract int VehicleType { get; set; } | 194 | public abstract int VehicleType { get; set; } |
195 | public abstract void VehicleFloatParam(int param, float value); | 195 | public abstract void VehicleFloatParam(int param, float value); |
196 | public abstract void VehicleVectorParam(int param, PhysicsVector value); | 196 | public abstract void VehicleVectorParam(int param, Vector3 value); |
197 | public abstract void VehicleRotationParam(int param, Quaternion rotation); | 197 | public abstract void VehicleRotationParam(int param, Quaternion rotation); |
198 | 198 | ||
199 | public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | 199 | public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more |
200 | 200 | ||
201 | public abstract PhysicsVector GeometricCenter { get; } | 201 | public abstract Vector3 GeometricCenter { get; } |
202 | public abstract PhysicsVector CenterOfMass { get; } | 202 | public abstract Vector3 CenterOfMass { get; } |
203 | public abstract PhysicsVector Velocity { get; set; } | 203 | public abstract Vector3 Velocity { get; set; } |
204 | public abstract PhysicsVector Torque { get; set; } | 204 | public abstract Vector3 Torque { get; set; } |
205 | public abstract float CollisionScore { get; set;} | 205 | public abstract float CollisionScore { get; set;} |
206 | public abstract PhysicsVector Acceleration { get; } | 206 | public abstract Vector3 Acceleration { get; } |
207 | public abstract Quaternion Orientation { get; set; } | 207 | public abstract Quaternion Orientation { get; set; } |
208 | public abstract int PhysicsActorType { get; set; } | 208 | public abstract int PhysicsActorType { get; set; } |
209 | public abstract bool IsPhysical { get; set; } | 209 | public abstract bool IsPhysical { get; set; } |
@@ -214,12 +214,12 @@ namespace OpenSim.Region.Physics.Manager | |||
214 | public abstract bool CollidingGround { get; set; } | 214 | public abstract bool CollidingGround { get; set; } |
215 | public abstract bool CollidingObj { get; set; } | 215 | public abstract bool CollidingObj { get; set; } |
216 | public abstract bool FloatOnWater { set; } | 216 | public abstract bool FloatOnWater { set; } |
217 | public abstract PhysicsVector RotationalVelocity { get; set; } | 217 | public abstract Vector3 RotationalVelocity { get; set; } |
218 | public abstract bool Kinematic { get; set; } | 218 | public abstract bool Kinematic { get; set; } |
219 | public abstract float Buoyancy { get; set; } | 219 | public abstract float Buoyancy { get; set; } |
220 | 220 | ||
221 | // Used for MoveTo | 221 | // Used for MoveTo |
222 | public abstract PhysicsVector PIDTarget { set;} | 222 | public abstract Vector3 PIDTarget { set; } |
223 | public abstract bool PIDActive { set;} | 223 | public abstract bool PIDActive { set;} |
224 | public abstract float PIDTau { set; } | 224 | public abstract float PIDTau { set; } |
225 | 225 | ||
@@ -231,9 +231,9 @@ namespace OpenSim.Region.Physics.Manager | |||
231 | public abstract float PIDHoverTau { set;} | 231 | public abstract float PIDHoverTau { set;} |
232 | 232 | ||
233 | 233 | ||
234 | public abstract void AddForce(PhysicsVector force, bool pushforce); | 234 | public abstract void AddForce(Vector3 force, bool pushforce); |
235 | public abstract void AddAngularForce(PhysicsVector force, bool pushforce); | 235 | public abstract void AddAngularForce(Vector3 force, bool pushforce); |
236 | public abstract void SetMomentum(PhysicsVector momentum); | 236 | public abstract void SetMomentum(Vector3 momentum); |
237 | public abstract void SubscribeEvents(int ms); | 237 | public abstract void SubscribeEvents(int ms); |
238 | public abstract void UnSubscribeEvents(); | 238 | public abstract void UnSubscribeEvents(); |
239 | public abstract bool SubscribedEvents(); | 239 | public abstract bool SubscribedEvents(); |
@@ -246,9 +246,9 @@ namespace OpenSim.Region.Physics.Manager | |||
246 | get{ return false; } | 246 | get{ return false; } |
247 | } | 247 | } |
248 | 248 | ||
249 | public override PhysicsVector Position | 249 | public override Vector3 Position |
250 | { | 250 | { |
251 | get { return PhysicsVector.Zero; } | 251 | get { return Vector3.Zero; } |
252 | set { return; } | 252 | set { return; } |
253 | } | 253 | } |
254 | 254 | ||
@@ -296,9 +296,9 @@ namespace OpenSim.Region.Physics.Manager | |||
296 | set { return; } | 296 | set { return; } |
297 | } | 297 | } |
298 | 298 | ||
299 | public override PhysicsVector Size | 299 | public override Vector3 Size |
300 | { | 300 | { |
301 | get { return PhysicsVector.Zero; } | 301 | get { return Vector3.Zero; } |
302 | set { return; } | 302 | set { return; } |
303 | } | 303 | } |
304 | 304 | ||
@@ -307,9 +307,9 @@ namespace OpenSim.Region.Physics.Manager | |||
307 | get { return 0f; } | 307 | get { return 0f; } |
308 | } | 308 | } |
309 | 309 | ||
310 | public override PhysicsVector Force | 310 | public override Vector3 Force |
311 | { | 311 | { |
312 | get { return PhysicsVector.Zero; } | 312 | get { return Vector3.Zero; } |
313 | set { return; } | 313 | set { return; } |
314 | } | 314 | } |
315 | 315 | ||
@@ -324,7 +324,7 @@ namespace OpenSim.Region.Physics.Manager | |||
324 | 324 | ||
325 | } | 325 | } |
326 | 326 | ||
327 | public override void VehicleVectorParam(int param, PhysicsVector value) | 327 | public override void VehicleVectorParam(int param, Vector3 value) |
328 | { | 328 | { |
329 | 329 | ||
330 | } | 330 | } |
@@ -344,14 +344,14 @@ namespace OpenSim.Region.Physics.Manager | |||
344 | 344 | ||
345 | } | 345 | } |
346 | 346 | ||
347 | public override PhysicsVector CenterOfMass | 347 | public override Vector3 CenterOfMass |
348 | { | 348 | { |
349 | get { return PhysicsVector.Zero; } | 349 | get { return Vector3.Zero; } |
350 | } | 350 | } |
351 | 351 | ||
352 | public override PhysicsVector GeometricCenter | 352 | public override Vector3 GeometricCenter |
353 | { | 353 | { |
354 | get { return PhysicsVector.Zero; } | 354 | get { return Vector3.Zero; } |
355 | } | 355 | } |
356 | 356 | ||
357 | public override PrimitiveBaseShape Shape | 357 | public override PrimitiveBaseShape Shape |
@@ -359,15 +359,15 @@ namespace OpenSim.Region.Physics.Manager | |||
359 | set { return; } | 359 | set { return; } |
360 | } | 360 | } |
361 | 361 | ||
362 | public override PhysicsVector Velocity | 362 | public override Vector3 Velocity |
363 | { | 363 | { |
364 | get { return PhysicsVector.Zero; } | 364 | get { return Vector3.Zero; } |
365 | set { return; } | 365 | set { return; } |
366 | } | 366 | } |
367 | 367 | ||
368 | public override PhysicsVector Torque | 368 | public override Vector3 Torque |
369 | { | 369 | { |
370 | get { return PhysicsVector.Zero; } | 370 | get { return Vector3.Zero; } |
371 | set { return; } | 371 | set { return; } |
372 | } | 372 | } |
373 | 373 | ||
@@ -387,9 +387,9 @@ namespace OpenSim.Region.Physics.Manager | |||
387 | set { } | 387 | set { } |
388 | } | 388 | } |
389 | 389 | ||
390 | public override PhysicsVector Acceleration | 390 | public override Vector3 Acceleration |
391 | { | 391 | { |
392 | get { return PhysicsVector.Zero; } | 392 | get { return Vector3.Zero; } |
393 | } | 393 | } |
394 | 394 | ||
395 | public override bool IsPhysical | 395 | public override bool IsPhysical |
@@ -436,26 +436,26 @@ namespace OpenSim.Region.Physics.Manager | |||
436 | { | 436 | { |
437 | } | 437 | } |
438 | 438 | ||
439 | public override void LockAngularMotion(PhysicsVector axis) | 439 | public override void LockAngularMotion(Vector3 axis) |
440 | { | 440 | { |
441 | } | 441 | } |
442 | 442 | ||
443 | public override void AddForce(PhysicsVector force, bool pushforce) | 443 | public override void AddForce(Vector3 force, bool pushforce) |
444 | { | 444 | { |
445 | } | 445 | } |
446 | 446 | ||
447 | public override void AddAngularForce(PhysicsVector force, bool pushforce) | 447 | public override void AddAngularForce(Vector3 force, bool pushforce) |
448 | { | 448 | { |
449 | 449 | ||
450 | } | 450 | } |
451 | 451 | ||
452 | public override PhysicsVector RotationalVelocity | 452 | public override Vector3 RotationalVelocity |
453 | { | 453 | { |
454 | get { return PhysicsVector.Zero; } | 454 | get { return Vector3.Zero; } |
455 | set { return; } | 455 | set { return; } |
456 | } | 456 | } |
457 | 457 | ||
458 | public override PhysicsVector PIDTarget { set { return; } } | 458 | public override Vector3 PIDTarget { set { return; } } |
459 | public override bool PIDActive { set { return; } } | 459 | public override bool PIDActive { set { return; } } |
460 | public override float PIDTau { set { return; } } | 460 | public override float PIDTau { set { return; } } |
461 | 461 | ||
@@ -464,7 +464,7 @@ namespace OpenSim.Region.Physics.Manager | |||
464 | public override PIDHoverType PIDHoverType { set { return; } } | 464 | public override PIDHoverType PIDHoverType { set { return; } } |
465 | public override float PIDHoverTau { set { return; } } | 465 | public override float PIDHoverTau { set { return; } } |
466 | 466 | ||
467 | public override void SetMomentum(PhysicsVector momentum) | 467 | public override void SetMomentum(Vector3 momentum) |
468 | { | 468 | { |
469 | } | 469 | } |
470 | 470 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs index f463597..b685d04 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Physics.Manager | |||
44 | public PhysicsJointType Type; | 44 | public PhysicsJointType Type; |
45 | public string RawParams; | 45 | public string RawParams; |
46 | public List<string> BodyNames = new List<string>(); | 46 | public List<string> BodyNames = new List<string>(); |
47 | public PhysicsVector Position; // global coords | 47 | public Vector3 Position; // global coords |
48 | public Quaternion Rotation; // global coords | 48 | public Quaternion Rotation; // global coords |
49 | public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation | 49 | public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation |
50 | public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) | 50 | public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 6dd26bb..bb0d18e 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -64,23 +64,23 @@ namespace OpenSim.Region.Physics.Manager | |||
64 | 64 | ||
65 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 65 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
66 | 66 | ||
67 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying); | 67 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); |
68 | 68 | ||
69 | public abstract void RemoveAvatar(PhysicsActor actor); | 69 | public abstract void RemoveAvatar(PhysicsActor actor); |
70 | 70 | ||
71 | public abstract void RemovePrim(PhysicsActor prim); | 71 | public abstract void RemovePrim(PhysicsActor prim); |
72 | 72 | ||
73 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 73 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
74 | PhysicsVector size, Quaternion rotation); //To be removed | 74 | Vector3 size, Quaternion rotation); //To be removed |
75 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 75 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
76 | PhysicsVector size, Quaternion rotation, bool isPhysical); | 76 | Vector3 size, Quaternion rotation, bool isPhysical); |
77 | 77 | ||
78 | public virtual bool SupportsNINJAJoints | 78 | public virtual bool SupportsNINJAJoints |
79 | { | 79 | { |
80 | get { return false; } | 80 | get { return false; } |
81 | } | 81 | } |
82 | 82 | ||
83 | public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, PhysicsVector position, | 83 | public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, |
84 | Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation) | 84 | Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation) |
85 | { return null; } | 85 | { return null; } |
86 | 86 | ||
@@ -129,11 +129,11 @@ namespace OpenSim.Region.Physics.Manager | |||
129 | } | 129 | } |
130 | } | 130 | } |
131 | 131 | ||
132 | public virtual PhysicsVector GetJointAnchor(PhysicsJoint joint) | 132 | public virtual Vector3 GetJointAnchor(PhysicsJoint joint) |
133 | { return null; } | 133 | { return Vector3.Zero; } |
134 | 134 | ||
135 | public virtual PhysicsVector GetJointAxis(PhysicsJoint joint) | 135 | public virtual Vector3 GetJointAxis(PhysicsJoint joint) |
136 | { return null; } | 136 | { return Vector3.Zero; } |
137 | 137 | ||
138 | 138 | ||
139 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 139 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Physics.Manager | |||
212 | // Does nothing right now | 212 | // Does nothing right now |
213 | } | 213 | } |
214 | 214 | ||
215 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) | 215 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
216 | { | 216 | { |
217 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | 217 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); |
218 | return PhysicsActor.Null; | 218 | return PhysicsActor.Null; |
@@ -231,21 +231,21 @@ namespace OpenSim.Region.Physics.Manager | |||
231 | } | 231 | } |
232 | 232 | ||
233 | /* | 233 | /* |
234 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 234 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) |
235 | { | 235 | { |
236 | m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size); | 236 | m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size); |
237 | return PhysicsActor.Null; | 237 | return PhysicsActor.Null; |
238 | } | 238 | } |
239 | */ | 239 | */ |
240 | 240 | ||
241 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 241 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
242 | PhysicsVector size, Quaternion rotation) //To be removed | 242 | Vector3 size, Quaternion rotation) //To be removed |
243 | { | 243 | { |
244 | return AddPrimShape(primName, pbs, position, size, rotation, false); | 244 | return AddPrimShape(primName, pbs, position, size, rotation, false); |
245 | } | 245 | } |
246 | 246 | ||
247 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 247 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
248 | PhysicsVector size, Quaternion rotation, bool isPhysical) | 248 | Vector3 size, Quaternion rotation, bool isPhysical) |
249 | { | 249 | { |
250 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | 250 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); |
251 | return PhysicsActor.Null; | 251 | return PhysicsActor.Null; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsSensor.cs b/OpenSim/Region/Physics/Manager/PhysicsSensor.cs index 090ad52..f480d71 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsSensor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsSensor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | 29 | using System.Timers; |
30 | using OpenMetaverse; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Physics.Manager | 32 | namespace OpenSim.Region.Physics.Manager |
32 | { | 33 | { |
@@ -46,7 +47,7 @@ namespace OpenSim.Region.Physics.Manager | |||
46 | { | 47 | { |
47 | get { return new NullPhysicsSensor(); } | 48 | get { return new NullPhysicsSensor(); } |
48 | } | 49 | } |
49 | public abstract PhysicsVector Position {get; set;} | 50 | public abstract Vector3 Position { get; set; } |
50 | public abstract void TimerCallback (object obj, ElapsedEventArgs eea); | 51 | public abstract void TimerCallback (object obj, ElapsedEventArgs eea); |
51 | public abstract float radianarc {get; set;} | 52 | public abstract float radianarc {get; set;} |
52 | public abstract string targetname {get; set;} | 53 | public abstract string targetname {get; set;} |
@@ -58,9 +59,9 @@ namespace OpenSim.Region.Physics.Manager | |||
58 | 59 | ||
59 | public class NullPhysicsSensor : PhysicsSensor | 60 | public class NullPhysicsSensor : PhysicsSensor |
60 | { | 61 | { |
61 | public override PhysicsVector Position | 62 | public override Vector3 Position |
62 | { | 63 | { |
63 | get { return PhysicsVector.Zero; } | 64 | get { return Vector3.Zero; } |
64 | set { return; } | 65 | set { return; } |
65 | } | 66 | } |
66 | public override void TimerCallback(object obj, ElapsedEventArgs eea) | 67 | public override void TimerCallback(object obj, ElapsedEventArgs eea) |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs index d6f4d0d..f60a636 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsVector.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs | |||
@@ -29,24 +29,24 @@ using System; | |||
29 | 29 | ||
30 | namespace OpenSim.Region.Physics.Manager | 30 | namespace OpenSim.Region.Physics.Manager |
31 | { | 31 | { |
32 | public class PhysicsVector | 32 | /*public class PhysicsVector |
33 | { | 33 | { |
34 | public float X; | 34 | public float X; |
35 | public float Y; | 35 | public float Y; |
36 | public float Z; | 36 | public float Z; |
37 | 37 | ||
38 | public PhysicsVector() | 38 | public Vector3() |
39 | { | 39 | { |
40 | } | 40 | } |
41 | 41 | ||
42 | public PhysicsVector(float x, float y, float z) | 42 | public Vector3(float x, float y, float z) |
43 | { | 43 | { |
44 | X = x; | 44 | X = x; |
45 | Y = y; | 45 | Y = y; |
46 | Z = z; | 46 | Z = z; |
47 | } | 47 | } |
48 | 48 | ||
49 | public PhysicsVector(PhysicsVector pv) : this(pv.X, pv.Y, pv.Z) | 49 | public Vector3(Vector3 pv) : this(pv.X, pv.Y, pv.Z) |
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
@@ -115,17 +115,17 @@ namespace OpenSim.Region.Physics.Manager | |||
115 | } | 115 | } |
116 | 116 | ||
117 | // Operations | 117 | // Operations |
118 | public static PhysicsVector operator +(PhysicsVector a, PhysicsVector b) | 118 | public static PhysicsVector operator +(Vector3 a, Vector3 b) |
119 | { | 119 | { |
120 | return new PhysicsVector(a.X + b.X, a.Y + b.Y, a.Z + b.Z); | 120 | return new PhysicsVector(a.X + b.X, a.Y + b.Y, a.Z + b.Z); |
121 | } | 121 | } |
122 | 122 | ||
123 | public static PhysicsVector operator -(PhysicsVector a, PhysicsVector b) | 123 | public static PhysicsVector operator -(Vector3 a, Vector3 b) |
124 | { | 124 | { |
125 | return new PhysicsVector(a.X - b.X, a.Y - b.Y, a.Z - b.Z); | 125 | return new PhysicsVector(a.X - b.X, a.Y - b.Y, a.Z - b.Z); |
126 | } | 126 | } |
127 | 127 | ||
128 | public static PhysicsVector cross(PhysicsVector a, PhysicsVector b) | 128 | public static PhysicsVector cross(Vector3 a, Vector3 b) |
129 | { | 129 | { |
130 | return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X); | 130 | return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X); |
131 | } | 131 | } |
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Physics.Manager | |||
135 | return (float) Math.Sqrt(X*X + Y*Y + Z*Z); | 135 | return (float) Math.Sqrt(X*X + Y*Y + Z*Z); |
136 | } | 136 | } |
137 | 137 | ||
138 | public static float GetDistanceTo(PhysicsVector a, PhysicsVector b) | 138 | public static float GetDistanceTo(Vector3 a, Vector3 b) |
139 | { | 139 | { |
140 | float dx = a.X - b.X; | 140 | float dx = a.X - b.X; |
141 | float dy = a.Y - b.Y; | 141 | float dy = a.Y - b.Y; |
@@ -143,22 +143,22 @@ namespace OpenSim.Region.Physics.Manager | |||
143 | return (float) Math.Sqrt(dx * dx + dy * dy + dz * dz); | 143 | return (float) Math.Sqrt(dx * dx + dy * dy + dz * dz); |
144 | } | 144 | } |
145 | 145 | ||
146 | public static PhysicsVector operator /(PhysicsVector v, float f) | 146 | public static PhysicsVector operator /(Vector3 v, float f) |
147 | { | 147 | { |
148 | return new PhysicsVector(v.X/f, v.Y/f, v.Z/f); | 148 | return new PhysicsVector(v.X/f, v.Y/f, v.Z/f); |
149 | } | 149 | } |
150 | 150 | ||
151 | public static PhysicsVector operator *(PhysicsVector v, float f) | 151 | public static PhysicsVector operator *(Vector3 v, float f) |
152 | { | 152 | { |
153 | return new PhysicsVector(v.X*f, v.Y*f, v.Z*f); | 153 | return new PhysicsVector(v.X*f, v.Y*f, v.Z*f); |
154 | } | 154 | } |
155 | 155 | ||
156 | public static PhysicsVector operator *(float f, PhysicsVector v) | 156 | public static PhysicsVector operator *(float f, Vector3 v) |
157 | { | 157 | { |
158 | return v*f; | 158 | return v*f; |
159 | } | 159 | } |
160 | 160 | ||
161 | public static bool isFinite(PhysicsVector v) | 161 | public static bool isFinite(Vector3 v) |
162 | { | 162 | { |
163 | if (v == null) | 163 | if (v == null) |
164 | return false; | 164 | return false; |
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Physics.Manager | |||
172 | return true; | 172 | return true; |
173 | } | 173 | } |
174 | 174 | ||
175 | public virtual bool IsIdentical(PhysicsVector v, float tolerance) | 175 | public virtual bool IsIdentical(Vector3 v, float tolerance) |
176 | { | 176 | { |
177 | PhysicsVector diff = this - v; | 177 | PhysicsVector diff = this - v; |
178 | float d = diff.length(); | 178 | float d = diff.length(); |
@@ -182,5 +182,5 @@ namespace OpenSim.Region.Physics.Manager | |||
182 | return false; | 182 | return false; |
183 | } | 183 | } |
184 | 184 | ||
185 | } | 185 | }*/ |
186 | } | 186 | } |
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs index 81eeed2..e6e75f9 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenMetaverse; | ||
30 | 31 | ||
31 | /* | 32 | /* |
32 | * This is the zero mesher. | 33 | * This is the zero mesher. |
@@ -60,12 +61,12 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | 61 | ||
61 | public class ZeroMesher : IMesher | 62 | public class ZeroMesher : IMesher |
62 | { | 63 | { |
63 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | 64 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
64 | { | 65 | { |
65 | return CreateMesh(primName, primShape, size, lod, false); | 66 | return CreateMesh(primName, primShape, size, lod, false); |
66 | } | 67 | } |
67 | 68 | ||
68 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) | 69 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
69 | { | 70 | { |
70 | // Remove the reference to the encoded JPEG2000 data so it can be GCed | 71 | // Remove the reference to the encoded JPEG2000 data so it can be GCed |
71 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; | 72 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; |