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author | Teravus Ovares | 2008-02-18 01:52:25 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-02-18 01:52:25 +0000 |
commit | 8edaada1d3a8766f0759ddd42bdbf96c864ef30c (patch) | |
tree | de494add7658b6c9c5e7f50fc81040d2ba5abeac /OpenSim/Region/Physics/Manager | |
parent | Thank you Hashbox for adding the (diff) | |
download | opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.zip opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.gz opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.bz2 opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.xz |
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Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 5f08898..996aed6 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | 60 | ||
61 | public abstract void Initialise(IMesher meshmerizer); | 61 | public abstract void Initialise(IMesher meshmerizer); |
62 | 62 | ||
63 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); | 63 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size); |
64 | 64 | ||
65 | public abstract void RemoveAvatar(PhysicsActor actor); | 65 | public abstract void RemoveAvatar(PhysicsActor actor); |
66 | 66 | ||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.Manager | |||
95 | // Does nothing right now | 95 | // Does nothing right now |
96 | } | 96 | } |
97 | 97 | ||
98 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 98 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
99 | { | 99 | { |
100 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | 100 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); |
101 | return PhysicsActor.Null; | 101 | return PhysicsActor.Null; |