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author | UbitUmarov | 2012-10-09 00:18:39 +0100 |
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committer | UbitUmarov | 2012-10-09 00:18:39 +0100 |
commit | 3bf7201fd4d3e2b240f8139c20f88c916d338c31 (patch) | |
tree | f58ae6354071c182e487a72d9e5afad58c98d8a6 /OpenSim/Region/Physics/Manager | |
parent | a few changes/fix (?) (diff) | |
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move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED]
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 46bfa59..ce269fa 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -246,6 +246,9 @@ namespace OpenSim.Region.Physics.Manager | |||
246 | 246 | ||
247 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 247 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
248 | 248 | ||
249 | |||
250 | public virtual void PrepareSimulation() { } | ||
251 | |||
249 | /// <summary> | 252 | /// <summary> |
250 | /// Perform a simulation of the current physics scene over the given timestep. | 253 | /// Perform a simulation of the current physics scene over the given timestep. |
251 | /// </summary> | 254 | /// </summary> |