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authorTeravus Ovares2008-03-10 05:56:58 +0000
committerTeravus Ovares2008-03-10 05:56:58 +0000
commitd0123a796b0066a50914c6fae5d86550dcf58636 (patch)
tree5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Region/Physics/Manager
parent* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff)
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 82b7450..2a35d43 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -204,6 +204,8 @@ namespace OpenSim.Region.Physics.Manager
204 public abstract bool CollidingGround { get; set; } 204 public abstract bool CollidingGround { get; set; }
205 public abstract bool CollidingObj { get; set; } 205 public abstract bool CollidingObj { get; set; }
206 206
207 public abstract bool FloatOnWater { set; }
208
207 public abstract PhysicsVector RotationalVelocity { get; set; } 209 public abstract PhysicsVector RotationalVelocity { get; set; }
208 210
209 public abstract bool Kinematic { get; set; } 211 public abstract bool Kinematic { get; set; }
@@ -256,6 +258,12 @@ namespace OpenSim.Region.Physics.Manager
256 set { return; } 258 set { return; }
257 } 259 }
258 260
261 public override bool FloatOnWater
262 {
263 set { return; }
264 }
265
266
259 public override bool CollidingGround 267 public override bool CollidingGround
260 { 268 {
261 get { return false; } 269 get { return false; }