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authorTeravus Ovares2008-02-13 07:50:15 +0000
committerTeravus Ovares2008-02-13 07:50:15 +0000
commitd773ca514726d67d7f8092440484f27440459745 (patch)
tree9af8e68eb67c144735e7f773292df45c368218bd /OpenSim/Region/Physics/Manager
parentClean up more unnecessary String.Format calls (diff)
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* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
* Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode. * Added internal collision score and am keeping track of 'high usage' prim. * Tweaked collisions some more * Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index f97b279..7741687 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -172,6 +172,8 @@ namespace OpenSim.Region.Physics.Manager
172 172
173 public abstract PhysicsVector Velocity { get; set; } 173 public abstract PhysicsVector Velocity { get; set; }
174 174
175 public abstract float CollisionScore { get;}
176
175 public abstract PhysicsVector Acceleration { get; } 177 public abstract PhysicsVector Acceleration { get; }
176 178
177 public abstract Quaternion Orientation { get; set; } 179 public abstract Quaternion Orientation { get; set; }
@@ -272,6 +274,12 @@ namespace OpenSim.Region.Physics.Manager
272 set { return; } 274 set { return; }
273 } 275 }
274 276
277 public override float CollisionScore
278 {
279 get { return 0f; }
280 }
281
282
275 public override Quaternion Orientation 283 public override Quaternion Orientation
276 { 284 {
277 get { return Quaternion.Identity; } 285 get { return Quaternion.Identity; }