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authorJustin Clark-Casey (justincc)2011-10-27 02:05:59 +0100
committerJustin Clark-Casey (justincc)2011-10-27 02:05:59 +0100
commit820242bc49d9a0ed558a72fda2f7bbb85b716b5f (patch)
tree179eca9de94ddb5f592f3dab75d544f4cd9cabe0 /OpenSim/Region/Physics/Manager
parentRestart the event queue worker threads that I accidentally disabled earlier t... (diff)
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 362f997..49f60f8 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -76,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
76 /// </summary> 76 /// </summary>
77 public int Count { get { return m_objCollisionList.Count; } } 77 public int Count { get { return m_objCollisionList.Count; } }
78 78
79 public bool CollisionsOnPreviousFrame { get; private set; }
80
79 public Dictionary<uint, ContactPoint> m_objCollisionList; 81 public Dictionary<uint, ContactPoint> m_objCollisionList;
80 82
81 public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList) 83 public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList)