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author | Jeff Ames | 2008-08-18 00:39:10 +0000 |
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committer | Jeff Ames | 2008-08-18 00:39:10 +0000 |
commit | 6ef9d4da901a346c232458317cca6268da888e2e (patch) | |
tree | dd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Physics/Manager | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.zip opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.gz opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.bz2 opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 2 |
2 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 48e4ba6..0042c40 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -48,6 +48,5 @@ namespace OpenSim.Region.Physics.Manager | |||
48 | int[] getIndexListAsIntLocked(); | 48 | int[] getIndexListAsIntLocked(); |
49 | float[] getVertexListAsFloatLocked(); | 49 | float[] getVertexListAsFloatLocked(); |
50 | void releasePinned(); | 50 | void releasePinned(); |
51 | |||
52 | } | 51 | } |
53 | } | 52 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index beca4da..d4af271 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -209,10 +209,8 @@ namespace OpenSim.Region.Physics.Manager | |||
209 | public override bool Stopped | 209 | public override bool Stopped |
210 | { | 210 | { |
211 | get{ return false; } | 211 | get{ return false; } |
212 | |||
213 | } | 212 | } |
214 | 213 | ||
215 | |||
216 | public override PhysicsVector Position | 214 | public override PhysicsVector Position |
217 | { | 215 | { |
218 | get { return PhysicsVector.Zero; } | 216 | get { return PhysicsVector.Zero; } |