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authorCharles Krinke2008-09-28 22:38:59 +0000
committerCharles Krinke2008-09-28 22:38:59 +0000
commit6758ecc40375fb046f142f5f45a19513a89b1f86 (patch)
treead96c1b2674d2124952ca63e4ec60a2703ed7945 /OpenSim/Region/Physics/Manager
parentMantis#2291. Thank you kindly, StrawberryFride for a patch that solves: (diff)
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Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 44d4df7..5b51203 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -175,6 +175,7 @@ namespace OpenSim.Region.Physics.Manager
175 public abstract float Mass { get; } 175 public abstract float Mass { get; }
176 public abstract PhysicsVector Force { get; set; } 176 public abstract PhysicsVector Force { get; set; }
177 177
178 public abstract int VehicleType { get; set; }
178 public abstract void VehicleFloatParam(int param, float value); 179 public abstract void VehicleFloatParam(int param, float value);
179 public abstract void VehicleVectorParam(int param, PhysicsVector value); 180 public abstract void VehicleVectorParam(int param, PhysicsVector value);
180 public abstract void VehicleRotationParam(int param, Quaternion rotation); 181 public abstract void VehicleRotationParam(int param, Quaternion rotation);
@@ -281,6 +282,12 @@ namespace OpenSim.Region.Physics.Manager
281 set { return; } 282 set { return; }
282 } 283 }
283 284
285 public override int VehicleType
286 {
287 get { return 0; }
288 set { return; }
289 }
290
284 public override void VehicleFloatParam(int param, float value) 291 public override void VehicleFloatParam(int param, float value)
285 { 292 {
286 293