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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/Physics/Manager
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 6366fb8..502d8e6 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -31,8 +31,16 @@ using System.Text;
31 31
32namespace OpenSim.Physics.Manager 32namespace OpenSim.Physics.Manager
33{ 33{
34 public delegate void PositionUpdate(PhysicsVector position);
35 public delegate void VelocityUpdate(PhysicsVector velocity);
36 public delegate void OrientationUpdate(Axiom.MathLib.Quaternion orientation);
37
34 public abstract class PhysicsActor 38 public abstract class PhysicsActor
35 { 39 {
40 public event PositionUpdate OnPositionUpdate;
41 public event VelocityUpdate OnVelocityUpdate;
42 public event OrientationUpdate OnOrientationUpdate;
43
36 public static PhysicsActor Null 44 public static PhysicsActor Null
37 { 45 {
38 get 46 get