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authorlbsa712007-10-30 09:05:31 +0000
committerlbsa712007-10-30 09:05:31 +0000
commit67e12b95ea7b68f4904a7484d77ecfd787d16d0c (patch)
tree20b00d24c8a7617017960432ec044852e3ad5fa9 /OpenSim/Region/Physics/Manager
parent* Deleted .user file (diff)
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* Optimized usings
* Shortened type references * Removed redundant 'this' qualifier
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/AssemblyInfo.cs22
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs110
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs143
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs26
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsVector.cs5
5 files changed, 119 insertions, 187 deletions
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
index 2355e91..c213b64 100644
--- a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
+++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
@@ -27,24 +27,26 @@
27*/ 27*/
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30
30// Information about this assembly is defined by the following 31// Information about this assembly is defined by the following
31// attributes. 32// attributes.
32// 33//
33// change them to the information which is associated with the assembly 34// change them to the information which is associated with the assembly
34// you compile. 35// you compile.
35 36
36[assembly: AssemblyTitle("PhysicsManager")] 37[assembly : AssemblyTitle("PhysicsManager")]
37[assembly: AssemblyDescription("")] 38[assembly : AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")] 39[assembly : AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")] 40[assembly : AssemblyCompany("")]
40[assembly: AssemblyProduct("PhysicsManager")] 41[assembly : AssemblyProduct("PhysicsManager")]
41[assembly: AssemblyCopyright("")] 42[assembly : AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")] 43[assembly : AssemblyTrademark("")]
43[assembly: AssemblyCulture("")] 44[assembly : AssemblyCulture("")]
44 45
45// This sets the default COM visibility of types in the assembly to invisible. 46// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type. 47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)] 48
49[assembly : ComVisible(false)]
48 50
49// The assembly version has following format : 51// The assembly version has following format :
50// 52//
@@ -53,4 +55,4 @@ using System.Runtime.InteropServices;
53// You can specify all values by your own or you can build default build and revision 55// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default): 56// numbers with the '*' character (the default):
55 57
56[assembly: AssemblyVersion("1.0.*")] 58[assembly : AssemblyVersion("1.0.*")] \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0fa7455..b59c13a 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -30,7 +30,9 @@ using Axiom.Math;
30namespace OpenSim.Region.Physics.Manager 30namespace OpenSim.Region.Physics.Manager
31{ 31{
32 public delegate void PositionUpdate(PhysicsVector position); 32 public delegate void PositionUpdate(PhysicsVector position);
33
33 public delegate void VelocityUpdate(PhysicsVector velocity); 34 public delegate void VelocityUpdate(PhysicsVector velocity);
35
34 public delegate void OrientationUpdate(Quaternion orientation); 36 public delegate void OrientationUpdate(Quaternion orientation);
35 37
36 public abstract class PhysicsActor 38 public abstract class PhysicsActor
@@ -43,52 +45,22 @@ namespace OpenSim.Region.Physics.Manager
43 45
44 public static PhysicsActor Null 46 public static PhysicsActor Null
45 { 47 {
46 get 48 get { return new NullPhysicsActor(); }
47 {
48 return new NullPhysicsActor();
49 }
50 } 49 }
51 50
52 public abstract PhysicsVector Size 51 public abstract PhysicsVector Size { get; set; }
53 {
54 get;
55 set;
56 }
57 52
58 public abstract PhysicsVector Position 53 public abstract PhysicsVector Position { get; set; }
59 {
60 get;
61 set;
62 }
63 54
64 public abstract PhysicsVector Velocity 55 public abstract PhysicsVector Velocity { get; set; }
65 {
66 get;
67 set;
68 }
69 56
70 public abstract PhysicsVector Acceleration 57 public abstract PhysicsVector Acceleration { get; }
71 {
72 get;
73 }
74 58
75 public abstract Quaternion Orientation 59 public abstract Quaternion Orientation { get; set; }
76 {
77 get;
78 set;
79 }
80 60
81 public abstract bool Flying 61 public abstract bool Flying { get; set; }
82 {
83 get;
84 set;
85 }
86 62
87 public abstract bool Kinematic 63 public abstract bool Kinematic { get; set; }
88 {
89 get;
90 set;
91 }
92 64
93 public abstract void AddForce(PhysicsVector force); 65 public abstract void AddForce(PhysicsVector force);
94 66
@@ -99,50 +71,26 @@ namespace OpenSim.Region.Physics.Manager
99 { 71 {
100 public override PhysicsVector Position 72 public override PhysicsVector Position
101 { 73 {
102 get 74 get { return PhysicsVector.Zero; }
103 { 75 set { return; }
104 return PhysicsVector.Zero;
105 }
106 set
107 {
108 return;
109 }
110 } 76 }
111 77
112 public override PhysicsVector Size 78 public override PhysicsVector Size
113 { 79 {
114 get 80 get { return PhysicsVector.Zero; }
115 { 81 set { return; }
116 return PhysicsVector.Zero;
117 }
118 set
119 {
120 return;
121 }
122 } 82 }
123 83
124 public override PhysicsVector Velocity 84 public override PhysicsVector Velocity
125 { 85 {
126 get 86 get { return PhysicsVector.Zero; }
127 { 87 set { return; }
128 return PhysicsVector.Zero;
129 }
130 set
131 {
132 return;
133 }
134 } 88 }
135 89
136 public override Quaternion Orientation 90 public override Quaternion Orientation
137 { 91 {
138 get 92 get { return Quaternion.Identity; }
139 { 93 set { }
140 return Quaternion.Identity;
141 }
142 set
143 {
144
145 }
146 } 94 }
147 95
148 public override PhysicsVector Acceleration 96 public override PhysicsVector Acceleration
@@ -152,26 +100,14 @@ namespace OpenSim.Region.Physics.Manager
152 100
153 public override bool Flying 101 public override bool Flying
154 { 102 {
155 get 103 get { return false; }
156 { 104 set { return; }
157 return false;
158 }
159 set
160 {
161 return;
162 }
163 } 105 }
164 106
165 public override bool Kinematic 107 public override bool Kinematic
166 { 108 {
167 get 109 get { return true; }
168 { 110 set { return; }
169 return true;
170 }
171 set
172 {
173 return;
174 }
175 } 111 }
176 112
177 public override void AddForce(PhysicsVector force) 113 public override void AddForce(PhysicsVector force)
@@ -184,4 +120,4 @@ namespace OpenSim.Region.Physics.Manager
184 return; 120 return;
185 } 121 }
186 } 122 }
187} 123} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index 81bc938..09ebf29 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -33,77 +33,77 @@ using OpenSim.Framework.Console;
33 33
34namespace OpenSim.Region.Physics.Manager 34namespace OpenSim.Region.Physics.Manager
35{ 35{
36 /// <summary> 36 /// <summary>
37 /// Description of MyClass. 37 /// Description of MyClass.
38 /// </summary> 38 /// </summary>
39 public class PhysicsPluginManager 39 public class PhysicsPluginManager
40 { 40 {
41 private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>(); 41 private Dictionary<string, IPhysicsPlugin> _plugins = new Dictionary<string, IPhysicsPlugin>();
42 42
43 public PhysicsPluginManager() 43 public PhysicsPluginManager()
44 { 44 {
45 45 }
46 } 46
47 47 public PhysicsScene GetPhysicsScene(string engineName)
48 public PhysicsScene GetPhysicsScene(string engineName) 48 {
49 {
50 if (String.IsNullOrEmpty(engineName)) 49 if (String.IsNullOrEmpty(engineName))
51 { 50 {
52 return PhysicsScene.Null; 51 return PhysicsScene.Null;
53 } 52 }
54 53
55 if(_plugins.ContainsKey(engineName)) 54 if (_plugins.ContainsKey(engineName))
56 { 55 {
57 MainLog.Instance.Verbose("PHYSICS","creating "+engineName); 56 MainLog.Instance.Verbose("PHYSICS", "creating " + engineName);
58 return _plugins[engineName].GetScene(); 57 return _plugins[engineName].GetScene();
59 } 58 }
60 else 59 else
61 { 60 {
62 MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", engineName); 61 MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", engineName);
63 throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); 62 throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", engineName));
64 } 63 }
65 } 64 }
66 65
67 public void LoadPlugins() 66 public void LoadPlugins()
68 { 67 {
69 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory ,"Physics"); 68 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
70 string[] pluginFiles = Directory.GetFiles(path, "*.dll"); 69 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
71 70
72 71
73 for(int i= 0; i<pluginFiles.Length; i++) 72 for (int i = 0; i < pluginFiles.Length; i++)
74 { 73 {
75 this.AddPlugin(pluginFiles[i]); 74 AddPlugin(pluginFiles[i]);
76 } 75 }
77 } 76 }
78 77
79 private void AddPlugin(string FileName) 78 private void AddPlugin(string FileName)
80 { 79 {
81 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 80 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
82 81
83 foreach (Type pluginType in pluginAssembly.GetTypes()) 82 foreach (Type pluginType in pluginAssembly.GetTypes())
84 { 83 {
85 if (pluginType.IsPublic) 84 if (pluginType.IsPublic)
86 { 85 {
87 if (!pluginType.IsAbstract) 86 if (!pluginType.IsAbstract)
88 { 87 {
89 Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true); 88 Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
90 89
91 if (typeInterface != null) 90 if (typeInterface != null)
92 { 91 {
93 IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 92 IPhysicsPlugin plug =
94 plug.Init(); 93 (IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
95 this._plugins.Add(plug.GetName(),plug); 94 plug.Init();
96 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS","Added physics engine: " + plug.GetName()); 95 _plugins.Add(plug.GetName(), plug);
97 96 MainLog.Instance.Verbose("PHYSICS", "Added physics engine: " + plug.GetName());
98 } 97 }
99 98
100 typeInterface = null; 99 typeInterface = null;
101 } 100 }
102 } 101 }
103 } 102 }
104 103
105 pluginAssembly = null; 104 pluginAssembly = null;
106 } 105 }
106
107 //--- 107 //---
108 public static void PhysicsPluginMessage(string message, bool isWarning) 108 public static void PhysicsPluginMessage(string message, bool isWarning)
109 { 109 {
@@ -116,14 +116,15 @@ namespace OpenSim.Region.Physics.Manager
116 MainLog.Instance.Verbose("PHYSICS", message); 116 MainLog.Instance.Verbose("PHYSICS", message);
117 } 117 }
118 } 118 }
119
119 //--- 120 //---
120 } 121 }
121 122
122 public interface IPhysicsPlugin 123 public interface IPhysicsPlugin
123 { 124 {
124 bool Init(); 125 bool Init();
125 PhysicsScene GetScene(); 126 PhysicsScene GetScene();
126 string GetName(); 127 string GetName();
127 void Dispose(); 128 void Dispose();
128 } 129 }
129} 130} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 9ab2997..3f08234 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -25,9 +25,9 @@
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using Axiom.Math;
28using OpenSim.Framework; 29using OpenSim.Framework;
29using OpenSim.Framework.Console; 30using OpenSim.Framework.Console;
30using Axiom.Math;
31 31
32namespace OpenSim.Region.Physics.Manager 32namespace OpenSim.Region.Physics.Manager
33{ 33{
@@ -35,10 +35,7 @@ namespace OpenSim.Region.Physics.Manager
35 { 35 {
36 public static PhysicsScene Null 36 public static PhysicsScene Null
37 { 37 {
38 get 38 get { return new NullPhysicsScene(); }
39 {
40 return new NullPhysicsScene();
41 }
42 } 39 }
43 40
44 public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); 41 public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position);
@@ -47,7 +44,8 @@ namespace OpenSim.Region.Physics.Manager
47 44
48 public abstract void RemovePrim(PhysicsActor prim); 45 public abstract void RemovePrim(PhysicsActor prim);
49 46
50 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation); 47 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
48 PhysicsVector size, Quaternion rotation);
51 49
52 public abstract void Simulate(float timeStep); 50 public abstract void Simulate(float timeStep);
53 51
@@ -57,10 +55,7 @@ namespace OpenSim.Region.Physics.Manager
57 55
58 public abstract void DeleteTerrain(); 56 public abstract void DeleteTerrain();
59 57
60 public abstract bool IsThreaded 58 public abstract bool IsThreaded { get; }
61 {
62 get;
63 }
64 59
65 private class NullPhysicsScene : PhysicsScene 60 private class NullPhysicsScene : PhysicsScene
66 { 61 {
@@ -74,12 +69,10 @@ namespace OpenSim.Region.Physics.Manager
74 69
75 public override void RemoveAvatar(PhysicsActor actor) 70 public override void RemoveAvatar(PhysicsActor actor)
76 { 71 {
77
78 } 72 }
79 73
80 public override void RemovePrim(PhysicsActor prim) 74 public override void RemovePrim(PhysicsActor prim)
81 { 75 {
82
83 } 76 }
84 77
85/* 78/*
@@ -89,7 +82,9 @@ namespace OpenSim.Region.Physics.Manager
89 return PhysicsActor.Null; 82 return PhysicsActor.Null;
90 } 83 }
91*/ 84*/
92 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation) 85
86 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
87 PhysicsVector size, Quaternion rotation)
93 { 88 {
94 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); 89 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
95 return PhysicsActor.Null; 90 return PhysicsActor.Null;
@@ -97,7 +92,7 @@ namespace OpenSim.Region.Physics.Manager
97 92
98 public override void Simulate(float timeStep) 93 public override void Simulate(float timeStep)
99 { 94 {
100 m_workIndicator = (m_workIndicator + 1) % 10; 95 m_workIndicator = (m_workIndicator + 1)%10;
101 96
102 //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString()); 97 //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString());
103 } 98 }
@@ -114,7 +109,6 @@ namespace OpenSim.Region.Physics.Manager
114 109
115 public override void DeleteTerrain() 110 public override void DeleteTerrain()
116 { 111 {
117
118 } 112 }
119 113
120 public override bool IsThreaded 114 public override bool IsThreaded
@@ -123,4 +117,4 @@ namespace OpenSim.Region.Physics.Manager
123 } 117 }
124 } 118 }
125 } 119 }
126} 120} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
index 722c5dd..7de37e4 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsVector.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
@@ -35,7 +35,6 @@ namespace OpenSim.Region.Physics.Manager
35 35
36 public PhysicsVector() 36 public PhysicsVector()
37 { 37 {
38
39 } 38 }
40 39
41 public PhysicsVector(float x, float y, float z) 40 public PhysicsVector(float x, float y, float z)
@@ -49,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
49 48
50 public override string ToString() 49 public override string ToString()
51 { 50 {
52 return "<" + this.X + "," + this.Y + "," + this.Z + ">"; 51 return "<" + X + "," + Y + "," + Z + ">";
53 } 52 }
54 } 53 }
55} 54} \ No newline at end of file