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author | Justin Clark-Casey (justincc) | 2012-05-31 01:52:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-31 01:52:26 +0100 |
commit | 0b02a4d42e989609a4e1ba39d2aee9a7f9655613 (patch) | |
tree | 353e05997fb8478cb6b3691edc943604e5dd78ff /OpenSim/Region/Physics/Manager | |
parent | Add console command "teleport user" to allow teleport from the region console (diff) | |
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Add an optional mechanism for physics modules to collect and return arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 2a6163c..b32cd30 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -192,8 +192,22 @@ namespace OpenSim.Region.Physics.Manager | |||
192 | 192 | ||
193 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 193 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
194 | 194 | ||
195 | /// <summary> | ||
196 | /// Perform a simulation of the current physics scene over the given timestep. | ||
197 | /// </summary> | ||
198 | /// <param name="timeStep"></param> | ||
199 | /// <returns>The number of frames simulated over that period.</returns> | ||
195 | public abstract float Simulate(float timeStep); | 200 | public abstract float Simulate(float timeStep); |
196 | 201 | ||
202 | /// <summary> | ||
203 | /// Get statistics about this scene. | ||
204 | /// </summary> | ||
205 | /// <remarks>This facility is currently experimental and subject to change.</remarks> | ||
206 | /// <returns> | ||
207 | /// A dictionary where the key is the statistic name. If no statistics are supplied then returns null. | ||
208 | /// </returns> | ||
209 | public virtual Dictionary<string, float> GetStats() { return null; } | ||
210 | |||
197 | public abstract void GetResults(); | 211 | public abstract void GetResults(); |
198 | 212 | ||
199 | public abstract void SetTerrain(float[] heightMap); | 213 | public abstract void SetTerrain(float[] heightMap); |