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authorRobert Adams2013-01-10 17:03:19 -0800
committerRobert Adams2013-01-11 16:47:35 -0800
commiteacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch)
tree8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim/Region/Physics/Manager/PhysicsScene.cs
parentBulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff)
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BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 488900e..201007b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -62,13 +62,20 @@ namespace OpenSim.Region.Physics.Manager
62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63 63
64 /// <summary> 64 /// <summary>
65 /// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another. 65 /// A unique identifying string for this instance of the physics engine.
66 /// Useful in debug messages to distinguish one OdeScene instance from another.
67 /// Usually set to include the region name that the physics engine is acting for.
66 /// </summary> 68 /// </summary>
67 public string Name { get; protected set; } 69 public string Name { get; protected set; }
68 70
71 /// <summary>
72 /// A string identifying the family of this physics engine. Most common values returned
73 /// are "OpenDynamicsEngine" and "BulletSim" but others are possible.
74 /// </summary>
75 public string EngineType { get; protected set; }
76
69 // The only thing that should register for this event is the SceneGraph 77 // The only thing that should register for this event is the SceneGraph
70 // Anything else could cause problems. 78 // Anything else could cause problems.
71
72 public event physicsCrash OnPhysicsCrash; 79 public event physicsCrash OnPhysicsCrash;
73 80
74 public static PhysicsScene Null 81 public static PhysicsScene Null