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authorlbsa712007-12-27 21:41:48 +0000
committerlbsa712007-12-27 21:41:48 +0000
commitefd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch)
treebf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Physics/Manager/PhysicsScene.cs
parent* removed always true if (diff)
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* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs15
1 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index c63a66d..37481f1 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -28,7 +28,6 @@
28using Axiom.Math; 28using Axiom.Math;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Framework.Console; 30using OpenSim.Framework.Console;
31using OpenSim.Region.Physics.Manager;
32 31
33namespace OpenSim.Region.Physics.Manager 32namespace OpenSim.Region.Physics.Manager
34{ 33{
@@ -45,6 +44,7 @@ namespace OpenSim.Region.Physics.Manager
45 { 44 {
46 get { return new NullPhysicsScene(); } 45 get { return new NullPhysicsScene(); }
47 } 46 }
47
48 public virtual void TriggerPhysicsBasedRestart() 48 public virtual void TriggerPhysicsBasedRestart()
49 { 49 {
50 physicsCrash handler = OnPhysicsCrash; 50 physicsCrash handler = OnPhysicsCrash;
@@ -52,9 +52,8 @@ namespace OpenSim.Region.Physics.Manager
52 { 52 {
53 OnPhysicsCrash(); 53 OnPhysicsCrash();
54 } 54 }
55
56 } 55 }
57 56
58 57
59 public abstract void Initialise(IMesher meshmerizer); 58 public abstract void Initialise(IMesher meshmerizer);
60 59
@@ -68,6 +67,7 @@ namespace OpenSim.Region.Physics.Manager
68 PhysicsVector size, Quaternion rotation); //To be removed 67 PhysicsVector size, Quaternion rotation); //To be removed
69 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 68 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
70 PhysicsVector size, Quaternion rotation, bool isPhysical); 69 PhysicsVector size, Quaternion rotation, bool isPhysical);
70
71 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 71 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
72 72
73 public abstract float Simulate(float timeStep); 73 public abstract float Simulate(float timeStep);
@@ -111,21 +111,24 @@ namespace OpenSim.Region.Physics.Manager
111 return PhysicsActor.Null; 111 return PhysicsActor.Null;
112 } 112 }
113*/ 113*/
114
114 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 115 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
115 PhysicsVector size, Quaternion rotation) //To be removed 116 PhysicsVector size, Quaternion rotation) //To be removed
116 { 117 {
117 return this.AddPrimShape(primName, pbs, position, size, rotation, false); 118 return AddPrimShape(primName, pbs, position, size, rotation, false);
118 } 119 }
120
119 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 121 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
120 PhysicsVector size, Quaternion rotation, bool isPhysical) 122 PhysicsVector size, Quaternion rotation, bool isPhysical)
121 { 123 {
122 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size); 124 MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size);
123 return PhysicsActor.Null; 125 return PhysicsActor.Null;
124 } 126 }
127
125 public override void AddPhysicsActorTaint(PhysicsActor prim) 128 public override void AddPhysicsActorTaint(PhysicsActor prim)
126 { 129 {
127
128 } 130 }
131
129 public override float Simulate(float timeStep) 132 public override float Simulate(float timeStep)
130 { 133 {
131 m_workIndicator = (m_workIndicator + 1)%10; 134 m_workIndicator = (m_workIndicator + 1)%10;
@@ -154,4 +157,4 @@ namespace OpenSim.Region.Physics.Manager
154 } 157 }
155 } 158 }
156 } 159 }
157} 160} \ No newline at end of file