diff options
Revert "Add localid support to ch0de properly"
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index de22fae..13ea084 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -77,16 +77,15 @@ namespace OpenSim.Region.Physics.Manager | |||
77 | 77 | ||
78 | public abstract void RemovePrim(PhysicsActor prim); | 78 | public abstract void RemovePrim(PhysicsActor prim); |
79 | 79 | ||
80 | //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
81 | // Vector3 size, Quaternion rotation); //To be removed - Actually removed! | ||
82 | |||
83 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 80 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
84 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 81 | Vector3 size, Quaternion rotation); //To be removed |
82 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
83 | Vector3 size, Quaternion rotation, bool isPhysical); | ||
85 | 84 | ||
86 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, | 85 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, |
87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 86 | Vector3 size, Quaternion rotation, bool isPhysical) |
88 | { | 87 | { |
89 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | 88 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); |
90 | 89 | ||
91 | if (ret != null) | 90 | if (ret != null) |
92 | ret.LocalID = localID; | 91 | ret.LocalID = localID; |
@@ -263,7 +262,13 @@ namespace OpenSim.Region.Physics.Manager | |||
263 | */ | 262 | */ |
264 | 263 | ||
265 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 264 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
266 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 265 | Vector3 size, Quaternion rotation) //To be removed |
266 | { | ||
267 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
268 | } | ||
269 | |||
270 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
271 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
267 | { | 272 | { |
268 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | 273 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); |
269 | return PhysicsActor.Null; | 274 | return PhysicsActor.Null; |