diff options
Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 6ab4178..0341b3b 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Physics.Manager | |||
93 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 93 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
94 | plug.Init(); | 94 | plug.Init(); |
95 | this._plugins.Add(plug.GetName(),plug); | 95 | this._plugins.Add(plug.GetName(),plug); |
96 | Console.WriteLine("-----------------------------------------added physics eng: " + plug.GetName()); | ||
96 | 97 | ||
97 | } | 98 | } |
98 | 99 | ||