diff options
author | Dan Lake | 2011-11-03 17:53:51 -0700 |
---|---|---|
committer | Dan Lake | 2011-11-03 17:53:51 -0700 |
commit | b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch) | |
tree | 46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |
parent | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff) | |
download | opensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.zip opensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.tar.gz opensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.tar.bz2 opensim-SC_OLD-b8d50b10fbb03ed8c8a9aac94564c354559c3bb0.tar.xz |
Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions