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authorMelanie2009-10-27 11:32:11 +0000
committerMelanie2009-10-27 11:32:11 +0000
commit31a848e97bd984ab0a85feca397ce419f6ae839a (patch)
tree4743f5eb7c12b3723ed4b986d19714d1b3a0a3ea /OpenSim/Region/Physics/Manager/PhysicsJoint.cs
parentCommented out instrumentation in ODEPrim.cs (diff)
parentFinally hunted down the Parallel deadlock. Packets were being handled asynchr... (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsJoint.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsJoint.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
index f463597..b685d04 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Physics.Manager
44 public PhysicsJointType Type; 44 public PhysicsJointType Type;
45 public string RawParams; 45 public string RawParams;
46 public List<string> BodyNames = new List<string>(); 46 public List<string> BodyNames = new List<string>();
47 public PhysicsVector Position; // global coords 47 public Vector3 Position; // global coords
48 public Quaternion Rotation; // global coords 48 public Quaternion Rotation; // global coords
49 public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation 49 public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation
50 public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) 50 public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)