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author | Teravus Ovares | 2008-12-28 16:30:00 +0000 |
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committer | Teravus Ovares | 2008-12-28 16:30:00 +0000 |
commit | 6eed7fcd1edcb3d4613982a51d6a21540a5cf67d (patch) | |
tree | 4d458b661854194d79a82587ec9849af13991ea5 /OpenSim/Region/Physics/Manager/PhysicsJoint.cs | |
parent | * Eliminate a possible null reference from the LLSDLogin method. (diff) | |
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* More NINJA Joint physics fixes from nlin.
fixes mantis #2874
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsJoint.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs index 6ef2330..9ef1c84 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs | |||
@@ -41,15 +41,15 @@ namespace OpenSim.Region.Physics.Manager | |||
41 | public class PhysicsJoint | 41 | public class PhysicsJoint |
42 | { | 42 | { |
43 | public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending | 43 | public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending |
44 | public virtual PhysicsJointType Type { get {return ((PhysicsJointType)(-1)); } set { return; } } | 44 | public PhysicsJointType Type; |
45 | public virtual string RawParams { get { return string.Empty; } set { return; } } | 45 | public string RawParams; |
46 | public List<string> BodyNames = new List<string>(); | 46 | public List<string> BodyNames = new List<string>(); |
47 | public virtual PhysicsVector Position { get { return PhysicsVector.Zero; } set { return; } } // global coords | 47 | public PhysicsVector Position; // global coords |
48 | public virtual Quaternion Rotation { get { return Quaternion.Identity; } set { return; } } // global coords | 48 | public Quaternion Rotation; // global coords |
49 | public virtual string ObjectNameInScene { get { return string.Empty; } set { return; } } // proxy object in scene that represents the joint position/orientation | 49 | public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation |
50 | public virtual string TrackedBodyName { get { return string.Empty; } set { return; } } // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) | 50 | public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) |
51 | public virtual Quaternion LocalRotation { get { return Quaternion.Identity; } set { return; } } // joint orientation relative to one of the involved bodies, the tracked body | 51 | public Quaternion LocalRotation; // joint orientation relative to one of the involved bodies, the tracked body |
52 | public virtual int ErrorMessageCount { get { return 0; } set { return; } } // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding. | 52 | public int ErrorMessageCount; // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding. |
53 | public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint | 53 | public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint |
54 | } | 54 | } |
55 | } | 55 | } |