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author | UbitUmarov | 2012-05-27 14:01:42 +0100 |
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committer | UbitUmarov | 2012-05-27 14:01:42 +0100 |
commit | f740c9522aa5fd57ffd2d01fa9c2e244113ac880 (patch) | |
tree | 95e84cee217a8e2a089c267ae7ee56beea437a41 /OpenSim/Region/Physics/Manager/PhysicsActor.cs | |
parent | also don't collide sculps or meshs if meshing is OFF (diff) | |
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Let OOB information usable outside ubitode
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index fb90887..aaeae86 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -294,6 +294,34 @@ namespace OpenSim.Region.Physics.Manager | |||
294 | public abstract Vector3 GeometricCenter { get; } | 294 | public abstract Vector3 GeometricCenter { get; } |
295 | public abstract Vector3 CenterOfMass { get; } | 295 | public abstract Vector3 CenterOfMass { get; } |
296 | 296 | ||
297 | public virtual Vector3 OOBsize | ||
298 | { | ||
299 | get | ||
300 | { | ||
301 | Vector3 s=Size; | ||
302 | s.X *=0.5f; | ||
303 | s.Y *=0.5f; | ||
304 | s.Z *=0.5f; | ||
305 | return s; | ||
306 | } | ||
307 | } | ||
308 | |||
309 | public virtual Vector3 OOBoffset | ||
310 | { | ||
311 | get | ||
312 | { | ||
313 | return Vector3.Zero; | ||
314 | } | ||
315 | } | ||
316 | |||
317 | public virtual float OOBRadiusSQ | ||
318 | { | ||
319 | get | ||
320 | { | ||
321 | return Size.LengthSquared() * 0.25f; // ((0.5^2) | ||
322 | } | ||
323 | } | ||
324 | |||
297 | /// <summary> | 325 | /// <summary> |
298 | /// Velocity of this actor. | 326 | /// Velocity of this actor. |
299 | /// </summary> | 327 | /// </summary> |
@@ -429,7 +457,6 @@ namespace OpenSim.Region.Physics.Manager | |||
429 | 457 | ||
430 | public override void VehicleFloatParam(int param, float value) | 458 | public override void VehicleFloatParam(int param, float value) |
431 | { | 459 | { |
432 | |||
433 | } | 460 | } |
434 | 461 | ||
435 | public override void VehicleVectorParam(int param, Vector3 value) | 462 | public override void VehicleVectorParam(int param, Vector3 value) |