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authorRobert Adams2013-02-07 11:05:21 -0800
committerRobert Adams2013-02-07 11:10:15 -0800
commitc658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a (patch)
treec85b468e508353c09eacd391f2ac842ec77112d5 /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parentChange passed PhysicsParameter value from float to the more general string value (diff)
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Add plumbing for physics properties to get to the physics engine.
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index d119791..4820ca4 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -235,6 +235,11 @@ namespace OpenSim.Region.Physics.Manager
235 public abstract float Mass { get; } 235 public abstract float Mass { get; }
236 public abstract Vector3 Force { get; set; } 236 public abstract Vector3 Force { get; set; }
237 237
238 public virtual float Density { get; set; }
239 public virtual float Friction { get; set; }
240 public virtual float Restitution { get; set; }
241 public virtual float GravityModifier { get; set; }
242
238 public abstract int VehicleType { get; set; } 243 public abstract int VehicleType { get; set; }
239 public abstract void VehicleFloatParam(int param, float value); 244 public abstract void VehicleFloatParam(int param, float value);
240 public abstract void VehicleVectorParam(int param, Vector3 value); 245 public abstract void VehicleVectorParam(int param, Vector3 value);