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authorUbitUmarov2012-04-16 16:16:55 +0100
committerUbitUmarov2012-04-16 16:16:55 +0100
commit86a2169d7343825c74ae271f637002377b92b438 (patch)
tree5bfc66b130edcacc738d3f4e8b4efa854a37fe7e /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parentUse chode character actor.SetMomentum() to force full restore Velocity in sce... (diff)
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ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index be67204..b66d7f1 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -172,6 +172,12 @@ namespace OpenSim.Region.Physics.Manager
172 172
173 public virtual bool Phantom { get; set; } 173 public virtual bool Phantom { get; set; }
174 174
175 public virtual bool IsVolumeDtc
176 {
177 get { return false; }
178 set { return; }
179 }
180
175 public virtual byte PhysicsShapeType { get; set; } 181 public virtual byte PhysicsShapeType { get; set; }
176 182
177 public abstract PrimitiveBaseShape Shape { set; } 183 public abstract PrimitiveBaseShape Shape { set; }