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author | Justin Clark-Casey (justincc) | 2011-10-13 21:42:24 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-13 21:42:24 +0100 |
commit | 20da04fd0c909a00c0cdc2585f242e95c868801a (patch) | |
tree | 218710c15d1a240bd1c2cca8197c5a696bea0b44 /OpenSim/Region/Physics/Manager/PhysicsActor.cs | |
parent | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... (diff) | |
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More method doc and formatting changes. Makes DestroyOdeStructures() private
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 1c36e55..96dcfb6 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -202,10 +202,18 @@ namespace OpenSim.Region.Physics.Manager | |||
202 | 202 | ||
203 | public virtual void SetMaterial (int material) | 203 | public virtual void SetMaterial (int material) |
204 | { | 204 | { |
205 | |||
206 | } | 205 | } |
207 | 206 | ||
207 | /// <summary> | ||
208 | /// Position of this actor. | ||
209 | /// </summary> | ||
210 | /// <remarks> | ||
211 | /// Setting this directly moves the actor to a given position. | ||
212 | /// Getting this retrieves the position calculated by physics scene updates, using factors such as velocity and | ||
213 | /// collisions. | ||
214 | /// </remarks> | ||
208 | public abstract Vector3 Position { get; set; } | 215 | public abstract Vector3 Position { get; set; } |
216 | |||
209 | public abstract float Mass { get; } | 217 | public abstract float Mass { get; } |
210 | public abstract Vector3 Force { get; set; } | 218 | public abstract Vector3 Force { get; set; } |
211 | 219 | ||
@@ -215,11 +223,24 @@ namespace OpenSim.Region.Physics.Manager | |||
215 | public abstract void VehicleRotationParam(int param, Quaternion rotation); | 223 | public abstract void VehicleRotationParam(int param, Quaternion rotation); |
216 | public abstract void VehicleFlags(int param, bool remove); | 224 | public abstract void VehicleFlags(int param, bool remove); |
217 | 225 | ||
218 | public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | 226 | /// <summary> |
227 | /// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | ||
228 | /// </summary> | ||
229 | public abstract void SetVolumeDetect(int param); | ||
219 | 230 | ||
220 | public abstract Vector3 GeometricCenter { get; } | 231 | public abstract Vector3 GeometricCenter { get; } |
221 | public abstract Vector3 CenterOfMass { get; } | 232 | public abstract Vector3 CenterOfMass { get; } |
233 | |||
234 | /// <summary> | ||
235 | /// Velocity of this actor. | ||
236 | /// </summary> | ||
237 | /// <remarks> | ||
238 | /// Setting this provides a target velocity for physics scene updates. | ||
239 | /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, | ||
240 | /// time to accelerate and collisions. | ||
241 | /// </remarks> | ||
222 | public abstract Vector3 Velocity { get; set; } | 242 | public abstract Vector3 Velocity { get; set; } |
243 | |||
223 | public abstract Vector3 Torque { get; set; } | 244 | public abstract Vector3 Torque { get; set; } |
224 | public abstract float CollisionScore { get; set;} | 245 | public abstract float CollisionScore { get; set;} |
225 | public abstract Vector3 Acceleration { get; } | 246 | public abstract Vector3 Acceleration { get; } |