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authorlbsa712007-12-27 21:41:48 +0000
committerlbsa712007-12-27 21:41:48 +0000
commitefd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch)
treebf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parent* removed always true if (diff)
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* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs101
1 files changed, 56 insertions, 45 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 5894ab0..d393b62 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -25,10 +25,10 @@
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using Axiom.Math;
29using OpenSim.Framework;
30using System; 28using System;
31using System.Collections.Generic; 29using System.Collections.Generic;
30using Axiom.Math;
31using OpenSim.Framework;
32 32
33namespace OpenSim.Region.Physics.Manager 33namespace OpenSim.Region.Physics.Manager
34{ 34{
@@ -37,14 +37,16 @@ namespace OpenSim.Region.Physics.Manager
37 public delegate void VelocityUpdate(PhysicsVector velocity); 37 public delegate void VelocityUpdate(PhysicsVector velocity);
38 38
39 public delegate void OrientationUpdate(Quaternion orientation); 39 public delegate void OrientationUpdate(Quaternion orientation);
40
40 public enum ActorTypes : int 41 public enum ActorTypes : int
41 { 42 {
42 Unknown = 0, 43 Unknown = 0,
43 Agent = 1, 44 Agent = 1,
44 Prim = 2, 45 Prim = 2,
45 Ground = 3 46 Ground = 3
46 } 47 }
47 public class CollisionEventUpdate : EventArgs 48
49 public class CollisionEventUpdate : EventArgs
48 { 50 {
49 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. 51 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
50 52
@@ -53,52 +55,53 @@ namespace OpenSim.Region.Physics.Manager
53 public bool m_startOrEnd; 55 public bool m_startOrEnd;
54 //public uint m_LocalID; 56 //public uint m_LocalID;
55 public List<uint> m_objCollisionList; 57 public List<uint> m_objCollisionList;
58
56 public CollisionEventUpdate(uint localID, int colliderType, bool startOrEnd, List<uint> objCollisionList) 59 public CollisionEventUpdate(uint localID, int colliderType, bool startOrEnd, List<uint> objCollisionList)
57 { 60 {
58 m_colliderType = colliderType; 61 m_colliderType = colliderType;
59 m_startOrEnd = startOrEnd; 62 m_startOrEnd = startOrEnd;
60 m_objCollisionList = objCollisionList; 63 m_objCollisionList = objCollisionList;
61
62 } 64 }
63 public CollisionEventUpdate(bool startOrEnd){ 65
64 m_colliderType = (int)ActorTypes.Unknown; 66 public CollisionEventUpdate(bool startOrEnd)
67 {
68 m_colliderType = (int) ActorTypes.Unknown;
65 m_startOrEnd = startOrEnd; 69 m_startOrEnd = startOrEnd;
66 m_objCollisionList = null; 70 m_objCollisionList = null;
67 } 71 }
68 public CollisionEventUpdate() { 72
69 m_colliderType = (int)ActorTypes.Unknown; 73 public CollisionEventUpdate()
74 {
75 m_colliderType = (int) ActorTypes.Unknown;
70 m_startOrEnd = false; 76 m_startOrEnd = false;
71 m_objCollisionList = null; 77 m_objCollisionList = null;
72 } 78 }
73 public int collidertype{ 79
74 get { 80 public int collidertype
75 return m_colliderType; 81 {
76 } 82 get { return m_colliderType; }
77 set { 83 set { m_colliderType = value; }
78 m_colliderType = value;
79 }
80 } 84 }
81 public bool startOrEnd { 85
82 get { 86 public bool startOrEnd
83 return m_startOrEnd; 87 {
84 } 88 get { return m_startOrEnd; }
85 set { 89 set { m_startOrEnd = value; }
86 m_startOrEnd = value;
87 }
88 } 90 }
89 public void addCollider(uint localID) { 91
92 public void addCollider(uint localID)
93 {
90 m_objCollisionList.Add(localID); 94 m_objCollisionList.Add(localID);
91 } 95 }
92 } 96 }
93
94
95 97
96
97 98
98 public abstract class PhysicsActor 99 public abstract class PhysicsActor
99 { 100 {
100 public delegate void RequestTerseUpdate(); 101 public delegate void RequestTerseUpdate();
102
101 public delegate void CollisionUpdate(EventArgs e); 103 public delegate void CollisionUpdate(EventArgs e);
104
102 public delegate void OutOfBounds(PhysicsVector pos); 105 public delegate void OutOfBounds(PhysicsVector pos);
103 106
104#pragma warning disable 67 107#pragma warning disable 67
@@ -117,10 +120,8 @@ namespace OpenSim.Region.Physics.Manager
117 120
118 public abstract PhysicsVector Size { get; set; } 121 public abstract PhysicsVector Size { get; set; }
119 122
120 public abstract PrimitiveBaseShape Shape 123 public abstract PrimitiveBaseShape Shape { set; }
121 { 124
122 set;
123 }
124 public virtual void RequestPhysicsterseUpdate() 125 public virtual void RequestPhysicsterseUpdate()
125 { 126 {
126 // Make a temporary copy of the event to avoid possibility of 127 // Make a temporary copy of the event to avoid possibility of
@@ -131,8 +132,8 @@ namespace OpenSim.Region.Physics.Manager
131 { 132 {
132 OnRequestTerseUpdate(); 133 OnRequestTerseUpdate();
133 } 134 }
134
135 } 135 }
136
136 public virtual void RaiseOutOfBounds(PhysicsVector pos) 137 public virtual void RaiseOutOfBounds(PhysicsVector pos)
137 { 138 {
138 // Make a temporary copy of the event to avoid possibility of 139 // Make a temporary copy of the event to avoid possibility of
@@ -143,8 +144,8 @@ namespace OpenSim.Region.Physics.Manager
143 { 144 {
144 OnOutOfBounds(pos); 145 OnOutOfBounds(pos);
145 } 146 }
146
147 } 147 }
148
148 public virtual void SendCollisionUpdate(EventArgs e) 149 public virtual void SendCollisionUpdate(EventArgs e)
149 { 150 {
150 CollisionUpdate handler = OnCollisionUpdate; 151 CollisionUpdate handler = OnCollisionUpdate;
@@ -159,7 +160,7 @@ namespace OpenSim.Region.Physics.Manager
159 160
160 public abstract float Mass { get; } 161 public abstract float Mass { get; }
161 162
162 public abstract PhysicsVector Force { get;} 163 public abstract PhysicsVector Force { get; }
163 164
164 public abstract PhysicsVector GeometricCenter { get; } 165 public abstract PhysicsVector GeometricCenter { get; }
165 166
@@ -172,7 +173,7 @@ namespace OpenSim.Region.Physics.Manager
172 public abstract Quaternion Orientation { get; set; } 173 public abstract Quaternion Orientation { get; set; }
173 public abstract int PhysicsActorType { get; set; } 174 public abstract int PhysicsActorType { get; set; }
174 175
175 public abstract bool IsPhysical {get; set;} 176 public abstract bool IsPhysical { get; set; }
176 177
177 public abstract bool Flying { get; set; } 178 public abstract bool Flying { get; set; }
178 public abstract bool SetAlwaysRun { get; set; } 179 public abstract bool SetAlwaysRun { get; set; }
@@ -198,48 +199,54 @@ namespace OpenSim.Region.Physics.Manager
198 get { return PhysicsVector.Zero; } 199 get { return PhysicsVector.Zero; }
199 set { return; } 200 set { return; }
200 } 201 }
202
201 public override bool SetAlwaysRun 203 public override bool SetAlwaysRun
202 { 204 {
203 get { return false; } 205 get { return false; }
204 set { return; } 206 set { return; }
205 } 207 }
208
206 public override bool CollidingGround 209 public override bool CollidingGround
207 { 210 {
208 get {return false;} 211 get { return false; }
209 set {return;} 212 set { return; }
210 } 213 }
211 public override bool CollidingObj 214
215 public override bool CollidingObj
212 { 216 {
213 get { return false; } 217 get { return false; }
214 set { return; } 218 set { return; }
215 } 219 }
220
216 public override PhysicsVector Size 221 public override PhysicsVector Size
217 { 222 {
218 get { return PhysicsVector.Zero; } 223 get { return PhysicsVector.Zero; }
219 set { return; } 224 set { return; }
220 } 225 }
226
221 public override float Mass 227 public override float Mass
222 { 228 {
223 get { return 0f; } 229 get { return 0f; }
224 } 230 }
231
225 public override PhysicsVector Force 232 public override PhysicsVector Force
226 { 233 {
227 get { return PhysicsVector.Zero; } 234 get { return PhysicsVector.Zero; }
228 } 235 }
236
229 public override PhysicsVector CenterOfMass 237 public override PhysicsVector CenterOfMass
230 { 238 {
231 get { return PhysicsVector.Zero; } 239 get { return PhysicsVector.Zero; }
232 } 240 }
241
233 public override PhysicsVector GeometricCenter 242 public override PhysicsVector GeometricCenter
234 { 243 {
235 get { return PhysicsVector.Zero; } 244 get { return PhysicsVector.Zero; }
236 } 245 }
246
237 public override PrimitiveBaseShape Shape 247 public override PrimitiveBaseShape Shape
238 { 248 {
239 set 249 set { return; }
240 {
241 return;
242 }
243 } 250 }
244 251
245 public override PhysicsVector Velocity 252 public override PhysicsVector Velocity
@@ -270,6 +277,7 @@ namespace OpenSim.Region.Physics.Manager
270 get { return false; } 277 get { return false; }
271 set { return; } 278 set { return; }
272 } 279 }
280
273 public override bool ThrottleUpdates 281 public override bool ThrottleUpdates
274 { 282 {
275 get { return false; } 283 get { return false; }
@@ -281,9 +289,10 @@ namespace OpenSim.Region.Physics.Manager
281 get { return false; } 289 get { return false; }
282 set { return; } 290 set { return; }
283 } 291 }
292
284 public override int PhysicsActorType 293 public override int PhysicsActorType
285 { 294 {
286 get { return (int)ActorTypes.Unknown; } 295 get { return (int) ActorTypes.Unknown; }
287 set { return; } 296 set { return; }
288 } 297 }
289 298
@@ -297,14 +306,16 @@ namespace OpenSim.Region.Physics.Manager
297 { 306 {
298 return; 307 return;
299 } 308 }
309
300 public override PhysicsVector RotationalVelocity 310 public override PhysicsVector RotationalVelocity
301 { 311 {
302 get { return PhysicsVector.Zero; } 312 get { return PhysicsVector.Zero; }
303 set { return; } 313 set { return; }
304 } 314 }
315
305 public override void SetMomentum(PhysicsVector momentum) 316 public override void SetMomentum(PhysicsVector momentum)
306 { 317 {
307 return; 318 return;
308 } 319 }
309 } 320 }
310} 321} \ No newline at end of file